Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

JSON-formatted logger**Feature Highlights:**1. **Flexible Log Levels:** With Log, you have full control over the level of detail you want in your logs. Choose from DEBUG, INFO, WARN, ERROR, or FATAL log levels to focus on what truly matters.2. **Customizable Prefix and Arguments:** Personalize your logs by adding prefixes and custom arguments. Tailor your messages to suit your specific needs, making debugging a breeze.3. **Automatic Log File Generation:** Log ensures that your logs are stored safely and systematically. Choose to write logs to a file with just a simple configuration setting.4. **Thread-Safe Debugging:** Debugging outside the main thread? No problem! Log will alert you and provide debug information while maintaining thread safety.5. **JSON Serialization:** Seamlessly serialize your log messages to JSON format. This feature simplifies log analysis and enhances data readability.**Example**:GodotLogger.info("current node",self)...INFO [31/7/2023 17:13:30] current node {"auto_start":-1,"current_members":0,"editor_description":"","lobby_id":0,"lobby_mode":"default","lobby_name":"Test","max_memebers":4,"meta":{},"min_members":1,"name":"","process_mode":0,"process_physics_priority":0,"process_priority":0,"process_thread_group":0,"process_thread_group_order":0,"process_thread_messages":0,"scene_file_path":"","unique_name_in_owner":false,"visablity":2}
GodotLogger
JSON-formatted logger
Settings
var CURRENT_LOG_LEVEL=LogLevel.INFO
var write_logs:bool = false
var log_path:String = "res://game.log"
Singletons
GodotLogger
GodotLogger.debug(msg,data)
GodotLogger.info(msg,data)
GodotLogger.warn(msg,data)
GodotLogger.error(msg,data)
GodotLogger.fatal(msg,data)
Classes
Log
Is the class implementation of the singleton logger. The CURRENT_LOG_LEVEL
can be set to any of the following levels:
enum LogLevel {
DEBUG,
INFO,
WARN,
ERROR,
FATAL,
}
When it is set anything less than the current log level will be filtered out
JsonData
Methods
marshal(obj:Object,compact:bool=false,compressMode:int=-1,skip_whitelist:bool=false) -> PackedByteArray:
unmarshal(dict:Dictionary,obj:Object,compressMode:int=-1) -> bool:
unmarshal_bytes_to_dict(data:PackedByteArray,compressMode:int=-1) -> Dictionary:
unmarshal_bytes(data:PackedByteArray,obj:Object,compressMode:int=-1) -> bool:
to_dict(obj:Object,compact:bool,skip_whitelist:bool=false) ->Dictionary:
Config
Will get either flags or env vars for the program and return the value or the default value.
Methods
get_var(name,default=""):
get_int(name,default=0) -> int:
get_bool(name,default=false,prefix:String="") -> bool:
get_custom_var(name,type,default=null):
JSON-formatted logger
**Feature Highlights:**
1. **Flexible Log Levels:** With Log, you have full control over the level of detail you want in your logs. Choose from DEBUG, INFO, WARN, ERROR, or FATAL log levels to focus on what truly matters.
2. **Customizable Prefix and Arguments:** Personalize your logs by adding prefixes and custom arguments. Tailor your messages to suit your specific needs, making debugging a breeze.
3. **Automatic Log File Generation:** Log ensures that your logs are stored safely and systematically. Choose to write logs to a file with just a simple configuration setting.
4. **Thread-Safe Debugging:** Debugging outside the main thread? No problem! Log will alert you and provide debug information while maintaining thread safety.
5. **JSON Serialization:** Seamlessly serialize your log messages to JSON format. This feature simplifies log analysis and enhances data readability.
**Example**:
GodotLogger.info("current node",self)
...
INFO [31/7/2023 17:13:30] current node {"auto_start":-1,"current_members":0,"editor_description":"","lobby_id":0,"lobby_mode":"default","lobby_name":"Test","max_memebers":4,"meta":{},"min_members":1,"name":"","process_mode":0,"process_physics_priority":0,"process_priority":0,"process_thread_group":0,"process_thread_group_order":0,"process_thread_messages":0,"scene_file_path":"","unique_name_in_owner":false,"visablity":2}
Reviews
Quick Information

JSON-formatted logger**Feature Highlights:**1. **Flexible Log Levels:** With Log, you have full control over the level of detail you want in your logs. Choose from DEBUG, INFO, WARN, ERROR, or FATAL log levels to focus on what truly matters.2. **Customizable Prefix and Arguments:** Personalize your logs by adding prefixes and custom arguments. Tailor your messages to suit your specific needs, making debugging a breeze.3. **Automatic Log File Generation:** Log ensures that your logs are stored safely and systematically. Choose to write logs to a file with just a simple configuration setting.4. **Thread-Safe Debugging:** Debugging outside the main thread? No problem! Log will alert you and provide debug information while maintaining thread safety.5. **JSON Serialization:** Seamlessly serialize your log messages to JSON format. This feature simplifies log analysis and enhances data readability.**Example**:GodotLogger.info("current node",self)...INFO [31/7/2023 17:13:30] current node {"auto_start":-1,"current_members":0,"editor_description":"","lobby_id":0,"lobby_mode":"default","lobby_name":"Test","max_memebers":4,"meta":{},"min_members":1,"name":"","process_mode":0,"process_physics_priority":0,"process_priority":0,"process_thread_group":0,"process_thread_group_order":0,"process_thread_messages":0,"scene_file_path":"","unique_name_in_owner":false,"visablity":2}