Saving and Loading (Serialization)

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Godot Engine
Saving and Loading (Serialization)

This demo showcases how to save a simple game with each serialization format supported by Godot:- ConfigFile- JSONMore formats may be added in the future.For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.htmlLanguage: GDScriptRenderer: GLES 2

Supported Engine Version
3.4
Version String
3.4-b0d4a7c
License Version
MIT
Support Level
official
Modified Date
2 years ago
Git URL
Issue URL

Saving and Loading (Serialization)

This demo showcases how to save a simple game with each serialization format supported by Godot:

  • ConfigFile
  • JSON

More formats may be added in the future.

For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/891

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README Screenshot

This demo showcases how to save a simple game with each serialization format supported by Godot:
- ConfigFile
- JSON

More formats may be added in the future.

For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html

Language: GDScript

Renderer: GLES 2

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Quick Information

0 ratings
Saving and Loading (Serialization) icon image
Godot Engine
Saving and Loading (Serialization)

This demo showcases how to save a simple game with each serialization format supported by Godot:- ConfigFile- JSONMore formats may be added in the future.For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.htmlLanguage: GDScriptRenderer: GLES 2

Supported Engine Version
3.4
Version String
3.4-b0d4a7c
License Version
MIT
Support Level
official
Modified Date
2 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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