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![Fluid-water physics 2D simulator for Godot 4+ hero image](https://img.godotassetlibrary.com/mT9Yu32ZLZ9v7d25tmKFk_b_1PWCa3MpTKuB1EhDITA/rs:fit:1920:1080:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL01hdXJvUGxlL2dvZG90LXY0LWZsdWlkLXdhdGVyLTJELXNpbXVsYXRvci9tYWluL3dhdGVyMkRzaW11bGF0aW9uL21haW5JY29uLnBuZw.webp)
Quick Information
![Fluid-water physics 2D simulator for Godot 4+ icon image](https://img.godotassetlibrary.com/tcG-G-BAT2RV7F6B-2quXnqusxf_WmYM_tY7Q_g0crs/rs:fit:50:50:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL01hdXJvUGxlL2dvZG90LXY0LWZsdWlkLXdhdGVyLTJELXNpbXVsYXRvci9tYWluL3dhdGVyMkRzaW11bGF0aW9uL21haW5JY29uLnBuZw.webp)
A work in progress 2D fluid physics simulation made in Godot v4+the simulator uses bodies created via script using PhysicsServer2D, for every body a canvas item is created and updated to follow the body. Then, a custom shader is used to make it look like it's water.The project also features:2 different types of pointer deactivable rigidBody pointer gravitational pointer and testing areaThere's no cohesion between particles yet.No credits needed.
A work in progress 2D fluid physics simulation made in v4 the simulator uses bodies created via script using PhysicsServer2D, for every body a canvas item is created and updated to follow the body. Then, a custom shader is used to make it look like it's water. The project also features: 2 different types of pointer and testing area No credits needed
A work in progress 2D fluid physics simulation made in Godot v4+
the simulator uses bodies created via script using PhysicsServer2D, for every body a canvas item is created and updated to follow the body. Then, a custom shader is used to make it look like it's water.
The project also features:
2 different types of pointer
deactivable rigidBody pointer
gravitational pointer
and testing area
There's no cohesion between particles yet.
No credits needed.
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Quick Information
![Fluid-water physics 2D simulator for Godot 4+ icon image](https://img.godotassetlibrary.com/tcG-G-BAT2RV7F6B-2quXnqusxf_WmYM_tY7Q_g0crs/rs:fit:50:50:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL01hdXJvUGxlL2dvZG90LXY0LWZsdWlkLXdhdGVyLTJELXNpbXVsYXRvci9tYWluL3dhdGVyMkRzaW11bGF0aW9uL21haW5JY29uLnBuZw.webp)
A work in progress 2D fluid physics simulation made in Godot v4+the simulator uses bodies created via script using PhysicsServer2D, for every body a canvas item is created and updated to follow the body. Then, a custom shader is used to make it look like it's water.The project also features:2 different types of pointer deactivable rigidBody pointer gravitational pointer and testing areaThere's no cohesion between particles yet.No credits needed.