Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information

Set up your joystick to control the CharacterBody3D. This node should be added as a child of CharacterBody3D, and you should configure your joystick in the Godot inspector (it comes pre-configured).How it works:The left joystick moves the CharacterBody3D, the right joystick rotates the SpringArm with the camera, the A button makes the character jump, the R button locks the camera, and holding the L button switches to first-person view. There’s no need to create a SpringArm and camera, as this is already handled.Note: Character Control already applies gravity to CharacterBody3D, so you should not add another script that handles gravity.
Character Control
Set up your joystick to control the CharacterBody3D. This node should be added as a child of CharacterBody3D, and you should configure your joystick in the Godot inspector (it comes pre-configured).
How it works:
The left joystick moves the CharacterBody3D, the right joystick rotates the SpringArm with the camera, the A button makes the character jump, the R button locks the camera, and holding the L button switches to first-person view. There’s no need to create a SpringArm and camera, as this is already handled.
Note: Character Control already applies gravity to CharacterBody3D, so you should not add another script that handles gravity.
Set up your joystick to control the CharacterBody3D. This node should be added as a child of CharacterBody3D, and you should configure your joystick in the Godot inspector (it comes pre-configured).
How it works:
The left joystick moves the CharacterBody3D, the right joystick rotates the SpringArm with the camera, the A button makes the character jump, the R button locks the camera, and holding the L button switches to first-person view. There’s no need to create a SpringArm and camera, as this is already handled.
Note: Character Control already applies gravity to CharacterBody3D, so you should not add another script that handles gravity.
Reviews
Quick Information

Set up your joystick to control the CharacterBody3D. This node should be added as a child of CharacterBody3D, and you should configure your joystick in the Godot inspector (it comes pre-configured).How it works:The left joystick moves the CharacterBody3D, the right joystick rotates the SpringArm with the camera, the A button makes the character jump, the R button locks the camera, and holding the L button switches to first-person view. There’s no need to create a SpringArm and camera, as this is already handled.Note: Character Control already applies gravity to CharacterBody3D, so you should not add another script that handles gravity.