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Normal Map Generator

An asset by krosseye
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krosseye
Normal Map Generator

This plugin allows you to easily generate normal maps from textures within Godot. It provides a simple dock to open a texture and create a normal map with adjustable settings. The normal map is saved in the same directory as the original texture with a "*_n.png" prefix. Originally developed for Godot 3.2, this version is now ported to Godot 4.4. For more advanced normal map generation, consider using Laigter, a free and open-source tool.

Supported Engine Version
4.4
Version String
2.1.1
License Version
MIT
Support Level
community
Modified Date
28 days ago
Git URL
Issue URL

Normal Map Generator Plugin for Godot 4.4

Note: This is a work in progress. Many improvements are needed. For better normal map generation, please use Laigter. Its also free and opens source, and offers more advanced features.

This plugin creates a dock that allows you to open a texture and generate a normal map for it by adjusting a few controls. The normal map is exported to the same directory as the original texture, with a "*_n.png" prefix.

This version has been adapted for the new APIs and features introduced in Godot 4.

Contribute

If you're familiar with Godot and would like to help, any assistance is welcome, especially with improving the GUI.

Credit

Special thanks to Azagaya for developing the original plugin. You can support them by checking out their Itch or their GitHub.

Preview

README image

This plugin allows you to easily generate normal maps from textures within Godot. It provides a simple dock to open a texture and create a normal map with adjustable settings. The normal map is saved in the same directory as the original texture with a "*_n.png" prefix. Originally developed for Godot 3.2, this version is now ported to Godot 4.4. For more advanced normal map generation, consider using Laigter, a free and open-source tool.

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Quick Information

0 ratings
Normal Map Generator icon image
krosseye
Normal Map Generator

This plugin allows you to easily generate normal maps from textures within Godot. It provides a simple dock to open a texture and create a normal map with adjustable settings. The normal map is saved in the same directory as the original texture with a "*_n.png" prefix. Originally developed for Godot 3.2, this version is now ported to Godot 4.4. For more advanced normal map generation, consider using Laigter, a free and open-source tool.

Supported Engine Version
4.4
Version String
2.1.1
License Version
MIT
Support Level
community
Modified Date
28 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers