Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

This plugin allows you to easily generate normal maps from textures within Godot. It provides a simple dock to open a texture and create a normal map with adjustable settings. The normal map is saved in the same directory as the original texture with a "*_n.png" prefix. Originally developed for Godot 3.2, this version is now ported to Godot 4.4. For more advanced normal map generation, consider using Laigter, a free and open-source tool.
Normal Map Generator Plugin for Godot 4.4
Note: This is a work in progress. Many improvements are needed. For better normal map generation, please use Laigter. Its also free and opens source, and offers more advanced features.
This plugin creates a dock that allows you to open a texture and generate a normal map for it by adjusting a few controls. The normal map is exported to the same directory as the original texture, with a "*_n.png" prefix.
This version has been adapted for the new APIs and features introduced in Godot 4.
Contribute
If you're familiar with Godot and would like to help, any assistance is welcome, especially with improving the GUI.
Credit
Special thanks to Azagaya for developing the original plugin. You can support them by checking out their Itch or their GitHub.
Preview
This plugin allows you to easily generate normal maps from textures within Godot. It provides a simple dock to open a texture and create a normal map with adjustable settings. The normal map is saved in the same directory as the original texture with a "*_n.png" prefix. Originally developed for Godot 3.2, this version is now ported to Godot 4.4. For more advanced normal map generation, consider using Laigter, a free and open-source tool.
Reviews
Quick Information

This plugin allows you to easily generate normal maps from textures within Godot. It provides a simple dock to open a texture and create a normal map with adjustable settings. The normal map is saved in the same directory as the original texture with a "*_n.png" prefix. Originally developed for Godot 3.2, this version is now ported to Godot 4.4. For more advanced normal map generation, consider using Laigter, a free and open-source tool.