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Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
This plugin allows you to import font sprite sheets as a Bitmap Font resource to use in themes.
Bitmap Font Importer
A Godot plugin for importing bitmap images as a Bitmap Fonts for use in Godot themes.
Usage
Before the plug-in can be used, ensure it's enabled in the Project Settings window
Image format
- The tool supports any bitmap image that Godot supports
- All glyphs (characters) need to be the same width and height, but can be organized into rows and columns as you see fit
- There musn't be any spacing between rows or columns
- Each row or column does not need to be filled
- A space character should be included
- Transparency is supported
Creating a new font resource
There are multiple ways to go about creating a new resource, but this is the workflow I use:
- In the FileSystem pane, right click and select Create new resource
- Select BitmapFontImporter As the resource type
- Choose a path and filename for the resource to be saved as (I prefer to use the .font file extension)
- Open the new resource from the FileSystem pane
- Click and drag your font sheet into the texture field in the Inspector pane
- Set the Character Width and Character Height in the Inspector pane
- Set the Height to be the same as the Character Height to prevent strange behaviour
Using the new resource in a theme
Once the resource is finished, it can be used as any font in a theme simply by Clicking and dragging the resource from the FileSystem pane to the font field in the Inspector pane of the selected theme.
This plugin allows you to import font sprite sheets as a Bitmap Font resource to use in themes.
Reviews
Quick Information
This plugin allows you to import font sprite sheets as a Bitmap Font resource to use in themes.