Clerk.dev Authentication

An asset by Xwaffle
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Xwaffle
Clerk.dev Authentication

This addon adds components and scripts that allow you to add authentication in your game using the Clerk.dev frontend api.

Supported Engine Version
3.4
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL

clerk-godot-engine

Unofficial Clerk.dev frontend API for Godot Engine.

The purpose at this stage is proof of concept. I intend to build the Godot scenes to be more stand alone so that you can drag and drop certain components, or easily access specific data about your authenticated user.

Getting Started

  1. Register and login to your dashboard at https://clerk.dev
  2. Add and Create a new Application, keep the Password option selected.
  3. Navigate to API Keys under Deploy.
  4. Take note your Frontend API KEY. It should look like clerk.united.grizzon-22.lcl.dev
  5. Download this repository as a ZIP, and place the addons folder at the root of your project.
  6. From the root directory, navigate to addons/clerk/scripts/ClerkSDK.gd and update the FRONT_END_API to be your personal frontend API key.
  7. Drag the pre built component at addons/clerk/scenes/components/Login.tscn into your game to see the example component in place. From this Login scene, you should be able to Sign In, Sign Up, and view your Profile.

README Example SignUp README Example Sign In README Example Profile

Demo:

https://streamable.com/w84syh

This addon adds components and scripts that allow you to add authentication in your game using the Clerk.dev frontend api.

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Quick Information

0 ratings
Clerk.dev Authentication icon image
Xwaffle
Clerk.dev Authentication

This addon adds components and scripts that allow you to add authentication in your game using the Clerk.dev frontend api.

Supported Engine Version
3.4
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers