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Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

Not for 4.0+! It is a plugin that you select the size of map you want (square map size only atm), and generate. Due to limitations in the editor, it will only generate up to about a 40 x 40 meter maze, which actually is intense! You should try it :)Once generated, it will perform algorithms so create a closed wall system for paths where only a single path will get you to the area of your selected finish. There are two meshinstances that mark the general areas of start and finish. Forward or backwards up to you. Each wall is a meshinstance that can be opened, scripted like doors, visibility, collisions, etc. Make it yours! You can even save the map as an obj for external editing further!. Questions, let me know.
maze_generator3D
Not for 4.0+! It is a plugin that you select the size of map you want (square map size only atm), and generate. Due to limitations in the editor, it will only generate up to about a 40 x 40 meter maze, which actually is intense! You should try it :)Once generated, it will perform algorithms so create a closed wall system for paths where only a single path will get you to the area of your selected finish. There are two meshinstances that mark the general areas of start and finish. Forward or backwards up to you. Each wall is a meshinstance that can be opened, scripted like doors, visibility, collisions, etc. Make it yours! You can even save the map as an obj for external editing further!. Questions, let me know.
Reviews
Quick Information

Not for 4.0+! It is a plugin that you select the size of map you want (square map size only atm), and generate. Due to limitations in the editor, it will only generate up to about a 40 x 40 meter maze, which actually is intense! You should try it :)Once generated, it will perform algorithms so create a closed wall system for paths where only a single path will get you to the area of your selected finish. There are two meshinstances that mark the general areas of start and finish. Forward or backwards up to you. Each wall is a meshinstance that can be opened, scripted like doors, visibility, collisions, etc. Make it yours! You can even save the map as an obj for external editing further!. Questions, let me know.