Godot Simple FPS Controller

An asset by sirsnowy7
The page banner background of a mountain and forest
Godot Simple FPS Controller hero image

Quick Information

0 ratings
Godot Simple FPS Controller icon image
sirsnowy7
Godot Simple FPS Controller

Barebones FPS player controller for Godot. Stripped down and retooled from 0xspig's old school style character controller to be more contemporary styled and simple. Features include variable settings, coyote time, controller support with response curves, and multiplayer readiness. Made to be easily expanded upon and mostly commented.For more information on project input map bindings, view binds.mdCrosshair by Kenney.

Supported Engine Version
3.4
Version String
2.0
License Version
GPLv3
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL

Godot Simple FPS Controller

Barebones FPS player controller for Godot. Stripped down and retooled from 0xspig's old school style character controller to be more contemporary styled and simple. Features include variable settings, coyote time, controller support with response curves, and multiplayer readiness. Made to be easily expanded upon and mostly commented.

For more information on project input map bindings, view binds.md

Crosshair by Kenney.

Barebones FPS player controller for Godot. Stripped down and retooled from 0xspig's old school style character controller to be more contemporary styled and simple. Features include variable settings, coyote time, controller support with response curves, and multiplayer readiness. Made to be easily expanded upon and mostly commented.

For more information on project input map bindings, view binds.md

Crosshair by Kenney.

Reviews

0 ratings

Your Rating

Headline must be at least 3 characters but not more than 50
Review must be at least 5 characters but not more than 500
Please sign in to add a review

Quick Information

0 ratings
Godot Simple FPS Controller icon image
sirsnowy7
Godot Simple FPS Controller

Barebones FPS player controller for Godot. Stripped down and retooled from 0xspig's old school style character controller to be more contemporary styled and simple. Features include variable settings, coyote time, controller support with response curves, and multiplayer readiness. Made to be easily expanded upon and mostly commented.For more information on project input map bindings, view binds.mdCrosshair by Kenney.

Supported Engine Version
3.4
Version String
2.0
License Version
GPLv3
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers