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Plugin Demos

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Godot Engine
Plugin Demos

This contains multiple plugin demos, all placed in a project for convenience.Due to GitHub issue #36713, you need to open the project to import the assets once, then close, then open: https://github.com/godotengine/godot/issues/36713See the documentation on editor plugins for more information: https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.htmlHow it works:This project contains 4 plugins:- The custom node plugin shows how to create a custom node type using `add_custom_type()`.- The material import plugin shows how to make a plugin handle importing a custom file type (`*.mtxt`). - The material creator plugin shows how to add a custom dock with some simple functionality. - The main screen plugin is a minimal example of how to create a plugin with a main screen.Check the `README.md` files included in each plugin's folder for more information.To use these plugins in another project, copy any of these folders to the `addons/` folder in a Godot project, and then enable them in the project settings menu.For example, the path would look like: `addons/custom_node/`Plugins can be distributed and installed from the UI. If you make a ZIP archive that contains the folder, Godot will recognize it as a plugin and will allow you to install it.This can be done via the terminal: `zip -r custom_node.zip custom_node/*`Language: GDScriptRenderer: Compatibility

Supported Engine Version
4.2
Version String
4.2-31d1c0c
License Version
MIT
Support Level
featured
Modified Date
1 year ago
Git URL
Issue URL

Plugin Demos

This contains multiple plugin demos, all placed in a project for convenience.

Due to issue #36713, you need to open the project to import the assets once, then close, then open.

See the documentation on editor plugins for more information.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/585

How does it work?

This project contains 4 plugins:

  • The custom node plugin shows how to create a custom node type using add_custom_type. More info.

  • The material import plugin shows how to make a plugin handle importing a custom file type (mtxt). More info.

  • The material creator plugin shows how to add a custom dock with some simple functionality. More info.

  • The main screen plugin is a minimal example of how to create a plugin with a main screen. More info.

To use these plugins in another project, copy any of these folders to the addons/ folder in a Godot project, and then enable them in the project settings menu.

For example, the path would look like: addons/custom_node

Plugins can be distributed and installed from the UI. If you make a ZIP archive that contains the folder, Godot will recognize it as a plugin and will allow you to install it.

This can be done via the terminal: zip -r custom_node.zip custom_node/*

Screenshots

README Heart Plugin

README Main Screen Plugin

README Material Import Plugin

README Material Creator Plugin 1

README Material Creator Plugin 2

This contains multiple plugin demos, all placed in a project for convenience.

Due to GitHub issue #36713, you need to open the project to import the assets once, then close, then open: https://github.com/godotengine/godot/issues/36713

See the documentation on editor plugins for more information: https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html

How it works:

This project contains 4 plugins:

- The custom node plugin shows how to create a custom node type using `add_custom_type()`.
- The material import plugin shows how to make a plugin handle importing a custom file type (`*.mtxt`).
- The material creator plugin shows how to add a custom dock with some simple functionality.
- The main screen plugin is a minimal example of how to create a plugin with a main screen.

Check the `README.md` files included in each plugin's folder for more information.

To use these plugins in another project, copy any of these folders to the `addons/` folder in a Godot project, and then enable them in the project settings menu.
For example, the path would look like: `addons/custom_node/`

Plugins can be distributed and installed from the UI. If you make a ZIP archive that contains the folder, Godot will recognize it as a plugin and will allow you to install it.
This can be done via the terminal: `zip -r custom_node.zip custom_node/*`

Language: GDScript

Renderer: Compatibility

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Quick Information

0 ratings
Plugin Demos icon image
Godot Engine
Plugin Demos

This contains multiple plugin demos, all placed in a project for convenience.Due to GitHub issue #36713, you need to open the project to import the assets once, then close, then open: https://github.com/godotengine/godot/issues/36713See the documentation on editor plugins for more information: https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.htmlHow it works:This project contains 4 plugins:- The custom node plugin shows how to create a custom node type using `add_custom_type()`.- The material import plugin shows how to make a plugin handle importing a custom file type (`*.mtxt`). - The material creator plugin shows how to add a custom dock with some simple functionality. - The main screen plugin is a minimal example of how to create a plugin with a main screen.Check the `README.md` files included in each plugin's folder for more information.To use these plugins in another project, copy any of these folders to the `addons/` folder in a Godot project, and then enable them in the project settings menu.For example, the path would look like: `addons/custom_node/`Plugins can be distributed and installed from the UI. If you make a ZIP archive that contains the folder, Godot will recognize it as a plugin and will allow you to install it.This can be done via the terminal: `zip -r custom_node.zip custom_node/*`Language: GDScriptRenderer: Compatibility

Supported Engine Version
4.2
Version String
4.2-31d1c0c
License Version
MIT
Support Level
featured
Modified Date
1 year ago
Git URL
Issue URL

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