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Quick Information

# Multiplayer Inputer## Online Demo:https://zhengxiaoyao0716.itch.io/godot-plugin-multi-inputer## Asset Project:https://zhengxiaoyao0716.itch.io/cute-slime## Preview, Examples & Api:[issue#1](https://github.com/tensai-suraimu/godot-plugin-multi-player/issues/1)## Usage:```gdscriptvar joypad_id: intfunc _ready() -> void:MInput.regist(joypad_id)# multi-inputer action namefunc _ma(name: String) -> String:return MInput.action(joypad_id, name)func handle():var direction := Input.get_axis(_ma("move_left"), _ma("move_right")) ...```
Multiplayer Inputer
Online Demo:
https://zhengxiaoyao0716.itch.io/godot-plugin-multi-inputer
Asset Project:
https://zhengxiaoyao0716.itch.io/cute-slime
Godot Plugin:
https://godotengine.org/asset-library/asset/2666
Preview, Examples & Api:
Usage:
var joypad_id: int
func _ready() -> void:
MInput.regist(joypad_id)
# multi-inputer action name
func _ma(name: String) -> String:
return MInput.action(joypad_id, name)
func handle():
var direction := Input.get_axis(_ma("move_left"), _ma("move_right"))
...
# Multiplayer Inputer
## Online Demo:
https://zhengxiaoyao0716.itch.io/godot-plugin-multi-inputer
## Asset Project:
https://zhengxiaoyao0716.itch.io/cute-slime
## Preview, Examples & Api:
[issue#1](https://github.com/tensai-suraimu/godot-plugin-multi-player/issues/1)
## Usage:
```gdscript
var joypad_id: int
func _ready() -> void:
MInput.regist(joypad_id)
# multi-inputer action name
func _ma(name: String) -> String:
return MInput.action(joypad_id, name)
func handle():
var direction := Input.get_axis(_ma("move_left"), _ma("move_right"))
...
```
Reviews
Quick Information

# Multiplayer Inputer## Online Demo:https://zhengxiaoyao0716.itch.io/godot-plugin-multi-inputer## Asset Project:https://zhengxiaoyao0716.itch.io/cute-slime## Preview, Examples & Api:[issue#1](https://github.com/tensai-suraimu/godot-plugin-multi-player/issues/1)## Usage:```gdscriptvar joypad_id: intfunc _ready() -> void:MInput.regist(joypad_id)# multi-inputer action namefunc _ma(name: String) -> String:return MInput.action(joypad_id, name)func handle():var direction := Input.get_axis(_ma("move_left"), _ma("move_right")) ...```