Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
This plugin adds OpenXR support to Godot.Supports Windows, Linux and QuestWorks best with Godot 3.4
Godot OpenXR plugin
Versions
Requires Godot 3.4 or later. OpenXR support in Godot 4 is now available in the core without the need of a plugin. Only supports Windows (SteamVR, Oculus runtime), Linux (SteamVR, Monado) and Meta Quest.
Using this plugin
To use this plugin make sure it is installed in addons/godot-openxr
inside of your Godot project. Make sure to enabled the plugin in the projects dialog.
See the Godot official documentation website for further details.
Getting help
The best place to get help in using this plugin is on the very active Godot Discord #xr channel. You can find the invite link on the Godot community page.
Please report issues here: https://github.com/GodotVR/godot_openxr/issues
License
This module is released under MIT license (see license file).
The hand models in the assets\valve_hand_models
are Copyright (c) Valve, see the folder for their license file.
This plugin adds OpenXR support to Godot.
Supports Windows, Linux and Quest
Works best with Godot 3.4
Reviews
Quick Information
This plugin adds OpenXR support to Godot.Supports Windows, Linux and QuestWorks best with Godot 3.4