OpenXR Plugin

An asset by Mux213
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Quick Information

1 ratings
OpenXR Plugin icon image
Mux213
OpenXR Plugin

This plugin adds OpenXR support to Godot.Supports Windows, Linux and QuestWorks best with Godot 3.4

Supported Engine Version
3.4
Version String
1.3.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Godot OpenXR plugin

Versions

Requires Godot 3.4 or later. OpenXR support in Godot 4 is now available in the core without the need of a plugin. Only supports Windows (SteamVR, Oculus runtime), Linux (SteamVR, Monado) and Meta Quest.

Using this plugin

To use this plugin make sure it is installed in addons/godot-openxr inside of your Godot project. Make sure to enabled the plugin in the projects dialog.

See the Godot official documentation website for further details.

Getting help

The best place to get help in using this plugin is on the very active Godot Discord #xr channel. You can find the invite link on the Godot community page.

Please report issues here: https://github.com/GodotVR/godot_openxr/issues

License

This module is released under MIT license (see license file).

The hand models in the assets\valve_hand_models are Copyright (c) Valve, see the folder for their license file.

This plugin adds OpenXR support to Godot.

Supports Windows, Linux and Quest
Works best with Godot 3.4

Reviews

1 ratings
LittleMouseDev Rated positive

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Quick Information

1 ratings
OpenXR Plugin icon image
Mux213
OpenXR Plugin

This plugin adds OpenXR support to Godot.Supports Windows, Linux and QuestWorks best with Godot 3.4

Supported Engine Version
3.4
Version String
1.3.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers