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A procedural mesh fragmentation algorithm that allows for the fragmentation of RigidBody3D objects. When triggered, the object can be swapped out with pseudorandomly generated fragments to simulate destruction.
A procedural mesh fragmentation algorithm that allows for the fragmentation of RigidBody3D objects. When triggered, the object can be swapped out with pseudorandomly generated fragments to simulate destruction.
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Quick Information

A procedural mesh fragmentation algorithm that allows for the fragmentation of RigidBody3D objects. When triggered, the object can be swapped out with pseudorandomly generated fragments to simulate destruction.