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Quick Information
# godot-splitscreenThis addon provides the boilerplate for a standard 1-4 player splitscreen viewport setup. It can add/remove players on-the-fly and responds to changes in window size.Made for Godot 3.1## UsageFirst, instance `res://addons/organicpencil.splitscreen/splitscreen.tscn` somewhere in the tree. Set desired `border_width` and `vertical`.And then...```gdscript# Add a player. Possible values 0 - 3. Returns a TextureRect with some extra goodies attachedvar render = $Splitscreen.add_player(0)# Assign a camera to the viewportvar cam = Camera.new() # Probably want to store a ref to this camera so you can move it laterrender.viewport.add_child(cam)# Add your HUDvar hud = preload("res://path/to/my_hud.tscn").instance()render.add_child(hud)# Player 2render = $Splitscreen.add_player(1)...```Cleaning up when a player leaves:```gdscript$Splitscreen.remove_player(0)```The viewport can be moved to a different parent if you need to change worlds```gdscriptvar viewport = $Splitscreen.get_player(0).viewportviewport.get_parent().remove_child(viewport)my_other_world.add_child(viewport)```Random notes:- The borders aren't actually drawn, so you can just throw whatever behind it to change the color.- You may want to change the settings in `addons/organicpencil.splitscreen/player_viewport.tscn`, depending on your project.
godot-splitscreen
This addon provides the boilerplate for a standard 1-4 player splitscreen viewport setup. It can add/remove players on-the-fly and responds to changes in window size.
Made for Godot 3.1
Usage
First, instance res://addons/organicpencil.splitscreen/splitscreen.tscn
somewhere in the tree.
Set desired border_width
and vertical
.
And then...
# Add a player. Possible values 0 - 3. Returns a TextureRect with some extra goodies attached
var render = $Splitscreen.add_player(0)
# Assign a camera to the viewport
var cam = Camera.new() # Probably want to store a ref to this camera so you can move it later
render.viewport.add_child(cam)
# Add your HUD
var hud = preload("res://path/to/my_hud.tscn").instance()
render.add_child(hud)
# Player 2
render = $Splitscreen.add_player(1)
...
Cleaning up when a player leaves:
$Splitscreen.remove_player(0)
The viewport can be moved to a different parent if you need to change worlds
var viewport = $Splitscreen.get_player(0).viewport
viewport.get_parent().remove_child(viewport)
my_other_world.add_child(viewport)
Random notes:
- The borders aren't actually drawn, so you can just throw whatever behind it to change the color.
- You may want to change the settings in
addons/organicpencil.splitscreen/player_viewport.tscn
, depending on your project.
# godot-splitscreen
This addon provides the boilerplate for a standard 1-4 player splitscreen viewport setup. It can add/remove players on-the-fly and responds to changes in window size.
Made for Godot 3.1
## Usage
First, instance `res://addons/organicpencil.splitscreen/splitscreen.tscn` somewhere in the tree.
Set desired `border_width` and `vertical`.
And then...
```gdscript
# Add a player. Possible values 0 - 3. Returns a TextureRect with some extra goodies attached
var render = $Splitscreen.add_player(0)
# Assign a camera to the viewport
var cam = Camera.new() # Probably want to store a ref to this camera so you can move it later
render.viewport.add_child(cam)
# Add your HUD
var hud = preload("res://path/to/my_hud.tscn").instance()
render.add_child(hud)
# Player 2
render = $Splitscreen.add_player(1)
...
```
Cleaning up when a player leaves:
```gdscript
$Splitscreen.remove_player(0)
```
The viewport can be moved to a different parent if you need to change worlds
```gdscript
var viewport = $Splitscreen.get_player(0).viewport
viewport.get_parent().remove_child(viewport)
my_other_world.add_child(viewport)
```
Random notes:
- The borders aren't actually drawn, so you can just throw whatever behind it to change the color.
- You may want to change the settings in `addons/organicpencil.splitscreen/player_viewport.tscn`, depending on your project.
Reviews
Quick Information
# godot-splitscreenThis addon provides the boilerplate for a standard 1-4 player splitscreen viewport setup. It can add/remove players on-the-fly and responds to changes in window size.Made for Godot 3.1## UsageFirst, instance `res://addons/organicpencil.splitscreen/splitscreen.tscn` somewhere in the tree. Set desired `border_width` and `vertical`.And then...```gdscript# Add a player. Possible values 0 - 3. Returns a TextureRect with some extra goodies attachedvar render = $Splitscreen.add_player(0)# Assign a camera to the viewportvar cam = Camera.new() # Probably want to store a ref to this camera so you can move it laterrender.viewport.add_child(cam)# Add your HUDvar hud = preload("res://path/to/my_hud.tscn").instance()render.add_child(hud)# Player 2render = $Splitscreen.add_player(1)...```Cleaning up when a player leaves:```gdscript$Splitscreen.remove_player(0)```The viewport can be moved to a different parent if you need to change worlds```gdscriptvar viewport = $Splitscreen.get_player(0).viewportviewport.get_parent().remove_child(viewport)my_other_world.add_child(viewport)```Random notes:- The borders aren't actually drawn, so you can just throw whatever behind it to change the color.- You may want to change the settings in `addons/organicpencil.splitscreen/player_viewport.tscn`, depending on your project.