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To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes For Godot version 2.1.xHow-To:Install the Plugin using the Asset Lib.To Start importing go to: Import -> MagicaVoxelChoose the file to load from, and a Folder to save the Mesh in, and press "OK"The .msh file was now created, you might notice that it is plain white. The Color vertices are not enabled yet. To enable them, add an Fixed Material to the Mesh and enable its "Use Color Array" Flag. The colors should now appear. Have fun!
Godot-MagicaVoxel-Importer
An Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes For Godot verision 2.1.x
How-To
Install the Plugin using the AssetLib.
To Start importing go to: Import -> MagicaVoxel
Choose the file to load from, and a Folder to save the Mesh in, and press "OK"
The .msh file was now created, you might notice that it is plain white. The Color vertices are not enabled yet. To enable them, add an Fixed Material to the Mesh and enable its "Use Color Aray" Flag. The colors should now appear. Have fun!
A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes For Godot version 2.1.x
How-To:
Install the Plugin using the Asset Lib.
To Start importing go to: Import -> MagicaVoxel
Choose the file to load from, and a Folder to save the Mesh in, and press "OK"
The .msh file was now created, you might notice that it is plain white. The Color vertices are not enabled yet. To enable them, add an Fixed Material to the Mesh and enable its "Use Color Array" Flag. The colors should now appear. Have fun!
Reviews
Quick Information
A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes For Godot version 2.1.xHow-To:Install the Plugin using the Asset Lib.To Start importing go to: Import -> MagicaVoxelChoose the file to load from, and a Folder to save the Mesh in, and press "OK"The .msh file was now created, you might notice that it is plain white. The Color vertices are not enabled yet. To enable them, add an Fixed Material to the Mesh and enable its "Use Color Array" Flag. The colors should now appear. Have fun!