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Quick Information
A well documented, and easy to use package for developing FPS, TPS, platformers etc. Package includes Character, PivotPoint (for heads and cameras), KinematicArm (SpringArm alternative which doesn't use raycasting; For a GTA like camera)Fully written in GDscript version 3.2.2
Trokara
A versatile and well documented package for developing terrestrial characters
IMPORTANT NOTICE
Trokara is undergoing an api_change. Most of the code will be refactored, and a few old functionalities will be removed,
while making way for new improvements. If you would like to see these changes, use the api_change branch.
Do note however, this branch is subject to many changes
Table of contents
General info
Ever wanted to make a shooter, but end up creating something buggy and not fun to play?
Or even worse, your code looks practically like an Italian dinner, and your teammates hate you for that?
Well you're in luck! The brunt of any FPS, TPS, platformers etc has been done for you!
The set of scripts in TrokaraScripts is available free of any royalty, for anyone from beginners to professionals, to use
Aspects such as physics, user input, and camera rigging have all been implemented already!
The code also closely follows the GDscript Design Principles, and the SOLID Design Principles
As such, all the scripts should be easily inheritable for AI, or extra functionality
There is a demo available, with assets courtesy of mstuff
In the demo, pressing 1 switches to FPS, whilst pressing 2 switches to TPS
The important thing to note is that both demos use the same script for the KinematicBodies
The only thing which is different is the cameras, the scripts for which are also available
Screenshots
Technologies
- GDscript - version 3.2.2
Features
List of features ready and TODOs for future development
- Improved floor snapping
- ZERO deviance on complex terrain
- Perfectly equal velocities on all slopes
- Multi jumps off of slopes, ramps and steep walls
- Smarter alternative to SpringArm (KinematicArm)
- Slope resistance (you walk slower up steep hills)
- Support for PhysicsMaterials (Bounce, friction)
- Support for moving platforms (Translation, Rotation)
- Support for constant_linear_velocity and constant_angular_velocity
- Completely set up for inheritance and AI
- Plenty of comments (feel free to contact me with any questions)
- 100% GDscript; Source code fully available!
Features currently being finalised!
- Functioning Wall jumping
- RigidBody platforms (interactions are already working)
Status
Project is: in progress
There are still features which can be added by others, and probably a few bugs which haven't appeared yet
This project is completely open-source so anyone can contribute
Inspiration
It all began when my previous project, a third person platformer, went bust. A guy by the name of mstuff asked for someone to help develop a third person controller in discord. I responded, as I was kind of pleased with what I had made before, and wanted to prove it. After many weeks of coding, the final product was very different than from the failed project, yet was much better and cleaner.
Contact
Created by @manglemix - feel free to contact me!
A well documented, and easy to use package for developing FPS, TPS, platformers etc. Package includes Character, PivotPoint (for heads and cameras), KinematicArm (SpringArm alternative which doesn't use raycasting; For a GTA like camera)
Fully written in GDscript version 3.2.2
Reviews
Quick Information
A well documented, and easy to use package for developing FPS, TPS, platformers etc. Package includes Character, PivotPoint (for heads and cameras), KinematicArm (SpringArm alternative which doesn't use raycasting; For a GTA like camera)Fully written in GDscript version 3.2.2