Fade Transition

An asset by ghoulbroth
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ghoulbroth
Fade Transition

A node for covering and uncovering the screen with a fading effect.Created for Godot 4

Supported Engine Version
4.0
Version String
0.0.2
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Fade Transition

A node for covering and uncovering the screen with a fading effect. Created for Godot 4.

Usage

Covering the screen

  1. Instantiate a FadeTransition node in your scene
  2. Call the cover() function on the FadeTransition

Uncovering the screen

  1. Instantiate a FadeTransition node in your scene
  2. Call the uncover() function on the FadeTransition

Signals

The FadeTransition node will emit cover_done and uncover_done signals when its cover() and uncover() methods are finished respectively.

FAQ

Why do you use terms like "cover" and "uncover"

I keep confusing myself when I think if "fading out" means the screen is fading out (to black) or the screen cover is fading out (to transparency).

A node for covering and uncovering the screen with a fading effect.

Created for Godot 4

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Quick Information

0 ratings
Fade Transition icon image
ghoulbroth
Fade Transition

A node for covering and uncovering the screen with a fading effect.Created for Godot 4

Supported Engine Version
4.0
Version String
0.0.2
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

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Created by developers for developers