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Quick Information
Ed's Mesh Builder
Quickly build 3D meshes via basic shapes and self-created shapes
Supported Engine Version
3.5
Version String
3.5
License Version
CC0
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL
MeshBuilder (Godot Plugin)
This is a Godot plugin (main branch for Godot 4.0 and 3.5 branch for Godot 3.5+) to quickly build 3D meshes via basic CSG shapes and community-created CSG shapes
How to use
- Add the
meshbuilderfolder into your Godot addons folder (res://addons/meshbuilder) - Enable the addon in
Project/Project Settings/Plugins - Add a
MeshBuildernode to your scene - Select the
MeshBuildernode to start building - Once your done, you can
Finalizeyour work to convert it to aMeshInstance3D
Basic Tab
- Add basic shapes (Polygon, Cone, Cube, Cylinder, Sphere, Half-Sphere, Torus, Ring)
- Click
Finalizebutton to convert your mesh once you're done
MyShapes Tab
- Add complex shapes created by you (Chair, Table, Bird House, Bucket...)
- Use the
Searchfield to search through the list of existing shapes - Click
Savebutton to save your mesh for later - Click
Finalizebutton to convert your mesh once you're done
Quickly build 3D meshes via basic shapes and self-created shapes
Reviews
Quick Information
Ed's Mesh Builder
Quickly build 3D meshes via basic shapes and self-created shapes
Supported Engine Version
3.5
Version String
3.5
License Version
CC0
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL