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Install via Godot
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Quick Information

Add color manipulation filters to the screen or a sprite without writing millions of unique shaders.Blending between filters with a tween to create interesting effects.Lot's of built in filters and easily tweakable settings with a live update.
Color Matrix v0.1
Scroll down for previews
This is a work in progress so the project is messy.
Apply and blend matrices to colorize a scenes or images.
No bulky complex shaders that struggle to blend together. Use easy handles to create matrices which make blending easy!
Features
- 12 built in effects to start from & a tweakable blend amount.
- Duotone: Use two colors to blend between a grayscale image.
- Temperature: Make the image warm/red or cold/blue.
- Plus: Saturation, contrast, invert, hue shift...
- Live editor previews.
- Fast blending by using Godot's built in Projection class for matrix mult.
- Color blindness simulators.
- Automatic material setup for CanvasGroup.
Saving blends
Play around with the Initial > initial_matrix
to create a blend you like.
To save the final matrix scroll down to Result > result_matrix
and click the arrow at the right to save to disk.
Modifying the result_matrix
won't do anything. Just modify initial_matrix
.
Previews
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Add color manipulation filters to the screen or a sprite without writing millions of unique shaders.
Blending between filters with a tween to create interesting effects.
Lot's of built in filters and easily tweakable settings with a live update.
Reviews
Quick Information

Add color manipulation filters to the screen or a sprite without writing millions of unique shaders.Blending between filters with a tween to create interesting effects.Lot's of built in filters and easily tweakable settings with a live update.