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Install via Godot
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Quick Information
Composed by two maps:World -> a GridMap based.World2 -> a non GridMap based.Both with working NPCs AI that can reach to random targets across the map using the Navmesh. The NPCs are using "move_and_slide()" builtin function.Also, there is an example of an First Person Player Character, with self and camera movimentation.
Godot pathfollow test
My attempt to create, with Godot 3.x, living NPCs that can walk around the map.
Scenes
World.tscn
A GridMap based scene. The NPCs initial walking feature is working.
World2.tscn
A non GridMap based scene. The NPCs initial walking feature is working.
Composed by two maps:
World -> a GridMap based.
World2 -> a non GridMap based.
Both with working NPCs AI that can reach to random targets across the map using the Navmesh. The NPCs are using "move_and_slide()" builtin function.
Also, there is an example of an First Person Player Character, with self and camera movimentation.
Reviews
Quick Information
Composed by two maps:World -> a GridMap based.World2 -> a non GridMap based.Both with working NPCs AI that can reach to random targets across the map using the Navmesh. The NPCs are using "move_and_slide()" builtin function.Also, there is an example of an First Person Player Character, with self and camera movimentation.