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Verlet Rope .NET (Physics Ropes)

An asset by tshmofen
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tshmofen
Verlet Rope .NET (Physics Ropes)

Verlet-based rope implementation with advanced physics for the Godot 4.0+, similar to the one seen in Half-Life 2. Features1. Verlet integration based particle simulation.2. Full rope simulation within the editor.3. Adjustable number of particles, length, width and iterations for the rope.4. Support of changeable simulation rate, always clamping to the physics rate.5. Flat mesh generation, always faces the current camera in play mode.6. Automatic tessellation using Catmull-Rom splines.7. Support of VisibleOnScreenNotifier3D.8. Integration of different forces: gravity, wind and air damping.9. Advanced performance-friendly slide collisions with adjustable parameters based on a single raycast per rope particle for static mode and O(n) (n - amount of dynamic bodies inside rope AABB) raycasts per particle for dynamic mode.

Supported Engine Version
4.2
Version String
1.2.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Verlet-based rope implementation with advanced physics for the Godot 4.0+, similar to the one seen in Half-Life 2.

Features
1. Verlet integration based particle simulation.
2. Full rope simulation within the editor.
3. Adjustable number of particles, length, width and iterations for the rope.
4. Support of changeable simulation rate, always clamping to the physics rate.
5. Flat mesh generation, always faces the current camera in play mode.
6. Automatic tessellation using Catmull-Rom splines.
7. Support of VisibleOnScreenNotifier3D.
8. Integration of different forces: gravity, wind and air damping.
9. Advanced performance-friendly slide collisions with adjustable parameters based on a single raycast per rope particle for static mode and O(n) (n - amount of dynamic bodies inside rope AABB) raycasts per particle for dynamic mode.

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Quick Information

0 ratings
Verlet Rope .NET (Physics Ropes) icon image
tshmofen
Verlet Rope .NET (Physics Ropes)

Verlet-based rope implementation with advanced physics for the Godot 4.0+, similar to the one seen in Half-Life 2. Features1. Verlet integration based particle simulation.2. Full rope simulation within the editor.3. Adjustable number of particles, length, width and iterations for the rope.4. Support of changeable simulation rate, always clamping to the physics rate.5. Flat mesh generation, always faces the current camera in play mode.6. Automatic tessellation using Catmull-Rom splines.7. Support of VisibleOnScreenNotifier3D.8. Integration of different forces: gravity, wind and air damping.9. Advanced performance-friendly slide collisions with adjustable parameters based on a single raycast per rope particle for static mode and O(n) (n - amount of dynamic bodies inside rope AABB) raycasts per particle for dynamic mode.

Supported Engine Version
4.2
Version String
1.2.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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Browse assets directly from Godot

Community Driven

Created by developers for developers