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Quick Information
# Godot Scene Factory2D and 3D Nodes for spawning scenes## API### Signals- `spawned`: Is sent after an entity is spawned.### Export Variables- `entity_scene`: The scene to be spawned.- `entity_parent_path`: The path of the node that should be the parent of the spawned entity. defaults to the factory node.- `timer_path`: Allows you to you connect a timer that will spawn an entity when it times out.- `set_entity_as_toplevel`: Whether or not to set the entity as the top level.### Functions- `spawn`: Spawns an entity.## Attribution[Factory](https://icons8.com/icon/cFq1ElpDRijU/factory) icon by [Icons8](https://icons8.com)
Godot Scene Factory
2D and 3D Nodes for spawning scenes
API
Signals
spawned
: Is sent after an entity is spawned.
Export Variables
entity_scene
: The scene to be spawned.entity_parent_path
: The path of the node that should be the parent of the spawned entity. defaults to the factory node.timer_path
: Allows you to you connect a timer that will spawn an entity when it times out.set_entity_as_toplevel
: Whether or not to set the entity as the top level.
Functions
spawn
: Spawns an entity.
Attribution
# Godot Scene Factory
2D and 3D Nodes for spawning scenes
## API
### Signals
- `spawned`: Is sent after an entity is spawned.
### Export Variables
- `entity_scene`: The scene to be spawned.
- `entity_parent_path`: The path of the node that should be the parent of the spawned entity. defaults to the factory node.
- `timer_path`: Allows you to you connect a timer that will spawn an entity when it times out.
- `set_entity_as_toplevel`: Whether or not to set the entity as the top level.
### Functions
- `spawn`: Spawns an entity.
## Attribution
[Factory](https://icons8.com/icon/cFq1ElpDRijU/factory) icon by [Icons8](https://icons8.com)
Reviews
Quick Information
# Godot Scene Factory2D and 3D Nodes for spawning scenes## API### Signals- `spawned`: Is sent after an entity is spawned.### Export Variables- `entity_scene`: The scene to be spawned.- `entity_parent_path`: The path of the node that should be the parent of the spawned entity. defaults to the factory node.- `timer_path`: Allows you to you connect a timer that will spawn an entity when it times out.- `set_entity_as_toplevel`: Whether or not to set the entity as the top level.### Functions- `spawn`: Spawns an entity.## Attribution[Factory](https://icons8.com/icon/cFq1ElpDRijU/factory) icon by [Icons8](https://icons8.com)