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Maaack's GWJ Template - Plugin

An asset by Maaack
The page banner background of a mountain and forest
Maaack's GWJ Template - Plugin thumbnail image
Maaack's GWJ Template - Plugin thumbnail image
Maaack's GWJ Template - Plugin thumbnail image
Maaack's GWJ Template - Plugin thumbnail image
Maaack's GWJ Template - Plugin thumbnail image
Maaack's GWJ Template - Plugin hero image

Quick Information

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Maaack's GWJ Template - Plugin icon image
Maaack
Maaack's GWJ Template - Plugin

Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.This is identical to the Game Template, except for the opening has the GWJ logo and a space for the theme + wildcards to go.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Game-Template/blob/main/README.md#usage

Supported Engine Version
4.2
Version String
0.18.4
License Version
MIT
Support Level
community
Modified Date
2 days ago
Git URL
Issue URL

Godot Game Template

For Godot 4.4 (4.2+ compatible)

A branch specific for the Godot Wild Jam!
README GWJ Logo

This template has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.

Example on itch.io

Featured Games

Videos

README Quick Intro Video
More Videos

Screenshots

README Main Menu
README Key Rebinding
README Audio Controls
README Video Controls
README Pause Menu
More Screenshots

Objective

Setup menus and accessibility features in about 15 minutes.

The template can be the start of a new project, or plug into an existing one. It is game agnostic (2D or 3D) and can work with multiple target resolutions, up to 4k and down to 640x360. It's meant to cover the needs for a typical game jam, while remaining scalable and extensible enough to support commercial games.

Features

Base

The base/ folder holds the core components of the menus application.

  • Main Menu
  • Options Menus
  • Pause Menu
  • Credits
  • Loading Screen
  • Opening Scene
  • Persistent Settings
  • Simple Config Interface
  • Extensible Overlay Menus
  • Keyboard/Mouse Support
  • Gamepad Support
  • UI Sound Controller
  • Background Music Controller

Extras

The extras/ folder holds components that extend the core application.

  • Win & Lose Menus
  • Level Loaders
  • Level Progress Manager
  • Logging Scripts
  • Script for Releasing on itch.io with butler

Examples

The examples/ folder contains an example project using inherited scenes from the base/ and extras/.

  • Example Game Scene
  • Base Level Class
  • Example Levels
  • End Credits
  • Additional Inherited Scenes:
    • Game Options Menu w/ Reset button
    • Master Options Menu w/ Game Options tab
    • Main Menu w/ Animations
    • Opening w/ Godot Logo
    • Level Loading Screen
    • Loading Screen w/ Shader Pre-caching

Minimal

Users that want a minimal set of features can try Maaack's Menus Template or other options from the plugin suite.

Installation

Godot Asset Library

This package is available as both a template and a plugin, meaning it can be used to start a new project, or added to an existing project.

README Package Icon

When starting a new project:

  1. Go to the Asset Library Projects tab.
  2. Search for "Maaack's Game Template". (Not GWJ specific)
  3. Click on the result to open the template details.
  4. Click to Download.
  5. Give the project a new name and destination.
  6. Click to Install & Edit.
  7. Continue with the New Project Instructions

When editing an existing project:

  1. Go to the AssetLib tab.
  2. Search for "Maaack's GWJ Template".
  3. Click on the result to open the plugin details.
  4. Click to Download.
  5. Check that contents are getting installed to addons/ and there are no conflicts.
  6. Click to Install.
  7. Reload the project (you may see errors before you do this).
  8. Enable the plugin from the Project Settings > Plugins tab.
    If it's enabled for the first time,
    1. A dialogue window will appear asking to copy the example scenes out of addons/.
    2. Another dialogue window will ask to update the project's main scene.
  9. Continue with the Existing Project Instructions

GitHub

  1. Download the latest release version from GitHub.
  2. Extract the contents of the archive.
  3. Move the addons/maaacks_game_template folder into your project's addons/ folder.
  4. Open/Reload the project.
  5. Enable the plugin from the Project Settings > Plugins tab.
    If it's enabled for the first time,
    1. A dialogue window will appear asking to copy the example scenes out of addons/.
    2. Another dialogue window will ask to update the project's main scene.
  6. Continue with the Existing Project Instructions

Usage

New Project

These instructions assume starting with the entire contents of the project folder. This will be the case when cloning the repo, or starting from the template version in the Godot Asset Library.

New Project Instructions

Existing Project

These instructions assume starting with just the contents of addons/. This will be the case when installing the plugin version in the Godot Asset Library.

Existing Project Instructions

More Documentation

Main Menu Setup
Game Scene Setup
Input Icon Mapping
Joypad Inputs
How Parts Work


Spud Customs Rent Seek Kill A Darkness Like Gravity
README Spud Customs README Rent-Seek-Kill README A Darkness Like Gravity
Find on Steam Play on itch.io Play on itch.io

All Shared Games

Community

Join the Discord server and share your work with others. It's also a space for getting or giving feedback, and asking for help.

Links

Attribution
License
Godot Asset Library - Template
Godot Asset Library - Plugin

Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.

This is identical to the Game Template, except for the opening has the GWJ logo and a space for the theme + wildcards to go.

Created in collaboration with members of the Godot Wild Jam community.

For usage information, visit the following:
https://github.com/Maaack/Godot-Game-Template/blob/main/README.md#usage

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Quick Information

0 ratings
Maaack's GWJ Template - Plugin icon image
Maaack
Maaack's GWJ Template - Plugin

Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.This is identical to the Game Template, except for the opening has the GWJ logo and a space for the theme + wildcards to go.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Game-Template/blob/main/README.md#usage

Supported Engine Version
4.2
Version String
0.18.4
License Version
MIT
Support Level
community
Modified Date
2 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers