Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Check my Discord to stay updated on this repository.
(Recommended since the AssetLibrary is not automatically updated)
A complete GitHub integration for your Godot Editor! Manage your project without even opening your browser.
Author: "Nicolo (fenix) Santilio"
Godot Version: 3.2stable
What is this?
GitHub Integration is a addon for Godot Engine that I've created mainly for a personal purpose.
Pushing and Pulling personal repositories while I'm working on Godot (especially if I'm under a GameJam) could take some time and force me to save the project, open the brwoser/git bash/git gui, and do all the stuff.
With this little addon which works directly in the editor, managing all your repositories will be very easy.
How does it work?
I'm currently working on a Wiki for this plugin. It is a process that will take some time to complete since I want to provide a well-organized wiki with some basic explanations about GitHub itself. Anyway, I'm working on a user-friendly plugin, so everything should be the very ease to use for GitHub experienced users, and a little intuitive for people who never used GitHub or are not so experienced.
If you want to see some screenshots you can find them here
For my first donation I decided to add a SUPPORTERS.md file where there is a list of people who decided to financially support this plugin. I will never ask for anything in return for the free service I want to offer to Godot's community, but it will always be an act of kindness that will encourage me to keep my plugins and projects updated. Here's the Supporters List
Since v0.7.5 I've decided to not update this plugin anymore.
It doesn't mean this plugin won't be supported anymore, or I will abandon it: I'm planning to fully migrate this project from a simple GDScript addon to a C++ module for Godot.
Eventual bugfixes and additional little features will still be implemented if they are needed to support all platforms and to stay updated to Godot Engine's new version, but due to GDScript and Godot limits, I'll migrate the whole code to a C++, fully implemented and optimized GitHub module.
Please, watch this project or join Discord groups I've mentioned in this page to get all updates.
This addon was built for a personal use intention. It was released as an open source plugin in the hope that it could be useful to the Godot Engine Community.
As a "work in progress" project, there is no warranty for any eventual issue and bug that may broke your project.
I don't assume any responsibility for possible corruptions of your project. It is always advisable to keep a copy of your project and check any changes you make in your Github repository.
This text file was created via TextEditor Integration inside Godot Engine's Editor.
PLEASE REFER TO THE 0.9.0 VERSION FOR GODOT 3.2 IN THE ASSET LIBRARY.