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Quick Information

This plugin contains implementation of Wave Function Colapse algoritm under gridmap.Add Meshes to the generator, paint how they can connect, generate rule setchange settingsgenerate map
Godot-WFC
Hello, this is my implementation of WFC algorithm.
All is fitted in 1 node.
Quick Guide
- Disable Generation Lock.
- Define meshes in mesh lib data.
- Press Generate Mesh Lib.
- Paint rules, hwo tiles can connect.
- Press Generate Rules.
- Define Map Generation Settings.
- Press Generate Map.
exported vars Running, Time and Remaining cells shows is generator working.
Troubleshooting
if generation wails try stopping generation by unchecking running(only if conflict repair is active)
after that check error out
- value 0 is tile position
- value 1 are all possible tiles from each side that can be placed at that spot
- value 2 shows which arrays are being used for that cell
Error Out
It shows last cell that had 0 possible outcomes Array elements: 0. Position of cell.
- List with all neighbours of cell and tiles that they allow in place of cell.
- List of arrays from neighbour cells that were used.
This plugin contains implementation of Wave Function Colapse algoritm under gridmap.
Add Meshes to the generator,
paint how they can connect,
generate rule set
change settings
generate map
Reviews
Quick Information

This plugin contains implementation of Wave Function Colapse algoritm under gridmap.Add Meshes to the generator, paint how they can connect, generate rule setchange settingsgenerate map