Check out our latest project ✨ OpenChapter.io: free ebooks the way its meant to be 📖

PixelPen | PixelArt Drawing and Animation

An asset by bayu-sw
The page banner background of a mountain and forest
PixelPen | PixelArt Drawing and Animation hero image

Quick Information

0 ratings
PixelPen | PixelArt Drawing and Animation icon image
bayu-sw
PixelPen | PixelArt Drawing and Animation

PixelPen is a free and open source pixel art editor, proudly created with the Godot Engine. Pixel Pen can be use as godot addons or standalone aplication.Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.# How To Use## Plugin1. Copy `addons` folder to your `addons` project folder.2. Please Keep the plugin directory to `addons/net.yarvis.pixel_pen`. 3. In Godot editor, restart when there is a prompts.4. In Godot `Project Settings / Plugins`, ensure that PixelPen is enabled.5. Select `Project / Reload Current Project` to restart, ones more time.6. In the top of the right side after Assetlib you should see PixelPen Button.7. Click this button to show PixelPen Window.## Application1. Follow above instructions.2. Set `res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn` as your main scene.3. Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html!NOTE### MacOS+ Read [support.apple.com](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/mac)+ Control-click `res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug`.+ Control-click `res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release`.+ Open it once with any app.

Supported Engine Version
4.3
Version String
1.1.4
License Version
MIT
Support Level
community
Modified Date
2 months ago
Git URL
Issue URL

Inter Variable Font

This download contains Inter as both a variable font and static fonts.

Inter is a variable font with these axes: slnt wght

This means all the styles are contained in a single file: Inter-VariableFont_slnt,wght.ttf

If your app fully supports variable fonts, you can now pick intermediate styles that aren’t available as static fonts. Not all apps support variable fonts, and in those cases you can use the static font files for Inter: static/Inter-Thin.ttf static/Inter-ExtraLight.ttf static/Inter-Light.ttf static/Inter-Regular.ttf static/Inter-Medium.ttf static/Inter-SemiBold.ttf static/Inter-Bold.ttf static/Inter-ExtraBold.ttf static/Inter-Black.ttf

Get started

  1. Install the font files you want to use

  2. Use your app's font picker to view the font family and all the available styles

Learn more about variable fonts

https://developers.google.com/web/fundamentals/design-and-ux/typography/variable-fonts https://variablefonts.typenetwork.com https://medium.com/variable-fonts

In desktop apps

https://theblog.adobe.com/can-variable-fonts-illustrator-cc https://helpx.adobe.com/nz/photoshop/using/fonts.html#variable_fonts

Online

https://developers.google.com/fonts/docs/getting_started https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Fonts/Variable_Fonts_Guide https://developer.microsoft.com/en-us/microsoft-edge/testdrive/demos/variable-fonts

Installing fonts

MacOS: https://support.apple.com/en-us/HT201749 Linux: https://www.google.com/search?q=how+to+install+a+font+on+gnu%2Blinux Windows: https://support.microsoft.com/en-us/help/314960/how-to-install-or-remove-a-font-in-windows

Android Apps

https://developers.google.com/fonts/docs/android https://developer.android.com/guide/topics/ui/look-and-feel/downloadable-fonts

License

Please read the full license text (OFL.txt) to understand the permissions, restrictions and requirements for usage, redistribution, and modification.

You can use them in your products & projects – print or digital, commercial or otherwise.

This isn't legal advice, please consider consulting a lawyer and see the full license for all details.

PixelPen is a free and open source pixel art editor, proudly created with the Godot Engine. Pixel Pen can be use as godot addons or standalone aplication.

Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.

# How To Use
## Plugin
1. Copy `addons` folder to your `addons` project folder.
2. Please Keep the plugin directory to `addons/net.yarvis.pixel_pen`.
3. In Godot editor, restart when there is a prompts.
4. In Godot `Project Settings / Plugins`, ensure that PixelPen is enabled.
5. Select `Project / Reload Current Project` to restart, ones more time.
6. In the top of the right side after Assetlib you should see PixelPen Button.
7. Click this button to show PixelPen Window.

## Application
1. Follow above instructions.
2. Set `res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn` as your main scene.
3. Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html

!NOTE
### MacOS
+ Read [support.apple.com](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/mac)
+ Control-click `res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug`.
+ Control-click `res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release`.
+ Open it once with any app.

Reviews

0 ratings

Your Rating

Headline must be at least 3 characters but not more than 50
Review must be at least 5 characters but not more than 500
Please sign in to add a review

Quick Information

0 ratings
PixelPen | PixelArt Drawing and Animation icon image
bayu-sw
PixelPen | PixelArt Drawing and Animation

PixelPen is a free and open source pixel art editor, proudly created with the Godot Engine. Pixel Pen can be use as godot addons or standalone aplication.Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.# How To Use## Plugin1. Copy `addons` folder to your `addons` project folder.2. Please Keep the plugin directory to `addons/net.yarvis.pixel_pen`. 3. In Godot editor, restart when there is a prompts.4. In Godot `Project Settings / Plugins`, ensure that PixelPen is enabled.5. Select `Project / Reload Current Project` to restart, ones more time.6. In the top of the right side after Assetlib you should see PixelPen Button.7. Click this button to show PixelPen Window.## Application1. Follow above instructions.2. Set `res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn` as your main scene.3. Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html!NOTE### MacOS+ Read [support.apple.com](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/mac)+ Control-click `res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug`.+ Control-click `res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release`.+ Open it once with any app.

Supported Engine Version
4.3
Version String
1.1.4
License Version
MIT
Support Level
community
Modified Date
2 months ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers