Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

PixelPen is a free and open source pixel art editor, proudly created with the Godot Engine. Pixel Pen can be use as godot addons or standalone aplication.Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.# How To Use## Plugin1. Copy `addons` folder to your `addons` project folder.2. Please Keep the plugin directory to `addons/net.yarvis.pixel_pen`. 3. In Godot editor, restart when there is a prompts.4. In Godot `Project Settings / Plugins`, ensure that PixelPen is enabled.5. Select `Project / Reload Current Project` to restart, ones more time.6. In the top of the right side after Assetlib you should see PixelPen Button.7. Click this button to show PixelPen Window.## Application1. Follow above instructions.2. Set `res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn` as your main scene.3. Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html!NOTE### MacOS+ Read [support.apple.com](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/mac)+ Control-click `res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug`.+ Control-click `res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release`.+ Open it once with any app.
Inter Variable Font
This download contains Inter as both a variable font and static fonts.
Inter is a variable font with these axes: slnt wght
This means all the styles are contained in a single file: Inter-VariableFont_slnt,wght.ttf
If your app fully supports variable fonts, you can now pick intermediate styles that aren’t available as static fonts. Not all apps support variable fonts, and in those cases you can use the static font files for Inter: static/Inter-Thin.ttf static/Inter-ExtraLight.ttf static/Inter-Light.ttf static/Inter-Regular.ttf static/Inter-Medium.ttf static/Inter-SemiBold.ttf static/Inter-Bold.ttf static/Inter-ExtraBold.ttf static/Inter-Black.ttf
Get started
Install the font files you want to use
Use your app's font picker to view the font family and all the available styles
Learn more about variable fonts
https://developers.google.com/web/fundamentals/design-and-ux/typography/variable-fonts https://variablefonts.typenetwork.com https://medium.com/variable-fonts
In desktop apps
https://theblog.adobe.com/can-variable-fonts-illustrator-cc https://helpx.adobe.com/nz/photoshop/using/fonts.html#variable_fonts
Online
https://developers.google.com/fonts/docs/getting_started https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Fonts/Variable_Fonts_Guide https://developer.microsoft.com/en-us/microsoft-edge/testdrive/demos/variable-fonts
Installing fonts
MacOS: https://support.apple.com/en-us/HT201749 Linux: https://www.google.com/search?q=how+to+install+a+font+on+gnu%2Blinux Windows: https://support.microsoft.com/en-us/help/314960/how-to-install-or-remove-a-font-in-windows
Android Apps
https://developers.google.com/fonts/docs/android https://developer.android.com/guide/topics/ui/look-and-feel/downloadable-fonts
License
Please read the full license text (OFL.txt) to understand the permissions, restrictions and requirements for usage, redistribution, and modification.
You can use them in your products & projects – print or digital, commercial or otherwise.
This isn't legal advice, please consider consulting a lawyer and see the full license for all details.
PixelPen is a free and open source pixel art editor, proudly created with the Godot Engine. Pixel Pen can be use as godot addons or standalone aplication.
Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.
# How To Use
## Plugin
1. Copy `addons` folder to your `addons` project folder.
2. Please Keep the plugin directory to `addons/net.yarvis.pixel_pen`.
3. In Godot editor, restart when there is a prompts.
4. In Godot `Project Settings / Plugins`, ensure that PixelPen is enabled.
5. Select `Project / Reload Current Project` to restart, ones more time.
6. In the top of the right side after Assetlib you should see PixelPen Button.
7. Click this button to show PixelPen Window.
## Application
1. Follow above instructions.
2. Set `res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn` as your main scene.
3. Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html
!NOTE
### MacOS
+ Read [support.apple.com](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/mac)
+ Control-click `res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug`.
+ Control-click `res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release`.
+ Open it once with any app.
Reviews
Quick Information

PixelPen is a free and open source pixel art editor, proudly created with the Godot Engine. Pixel Pen can be use as godot addons or standalone aplication.Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.# How To Use## Plugin1. Copy `addons` folder to your `addons` project folder.2. Please Keep the plugin directory to `addons/net.yarvis.pixel_pen`. 3. In Godot editor, restart when there is a prompts.4. In Godot `Project Settings / Plugins`, ensure that PixelPen is enabled.5. Select `Project / Reload Current Project` to restart, ones more time.6. In the top of the right side after Assetlib you should see PixelPen Button.7. Click this button to show PixelPen Window.## Application1. Follow above instructions.2. Set `res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn` as your main scene.3. Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html!NOTE### MacOS+ Read [support.apple.com](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/mac)+ Control-click `res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug`.+ Control-click `res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release`.+ Open it once with any app.