Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

A threaded async loader for Godot resources.Loads a resource in another thread and emits signals.There is a singleton `GsomLoader` - a concurrent loader.And it is possible to create any number of queued loaders - `GsomLoadQueue`. Both have similar APIs.```GsomLoader.finished_load.connect(_handleResource)GsomLoader.changed_progress.connect(_handleProgress)GsomLoader.failed_load.connect(_handleFail)GsomLoader.load_async("res://test.tscn")```See GitHub readme or the root example.gd for more details.https://github.com/raub/gsom_loader
A threaded async loader for Godot resources.
Loads a resource in another thread and emits signals.
There is a singleton `GsomLoader` - a concurrent loader.
And it is possible to create any number of queued loaders - `GsomLoadQueue`. Both have similar APIs.
```
GsomLoader.finished_load.connect(_handleResource)
GsomLoader.changed_progress.connect(_handleProgress)
GsomLoader.failed_load.connect(_handleFail)
GsomLoader.load_async("res://test.tscn")
```
See GitHub readme or the root example.gd for more details.
https://github.com/raub/gsom_loader
Reviews
Quick Information

A threaded async loader for Godot resources.Loads a resource in another thread and emits signals.There is a singleton `GsomLoader` - a concurrent loader.And it is possible to create any number of queued loaders - `GsomLoadQueue`. Both have similar APIs.```GsomLoader.finished_load.connect(_handleResource)GsomLoader.changed_progress.connect(_handleProgress)GsomLoader.failed_load.connect(_handleFail)GsomLoader.load_async("res://test.tscn")```See GitHub readme or the root example.gd for more details.https://github.com/raub/gsom_loader