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SimplestGodRay3D

An asset by Re_Lo
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Re_Lo
SimplestGodRay3D

A custom Node3D for Godot 4 that creates efficient, stylized light shafts (aka god rays) using a single QuadMesh and a shader. It provides an artistic alternative to volumetric fog with much better performance and visual control.

Supported Engine Version
4.4
Version String
1.0.1
License Version
MIT
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

A custom Node3D for Godot 4 that creates efficient, stylized light shafts (aka god rays) using a single QuadMesh and a shader. It provides an artistic alternative to volumetric fog with much better performance and visual control.

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Quick Information

0 ratings
SimplestGodRay3D icon image
Re_Lo
SimplestGodRay3D

A custom Node3D for Godot 4 that creates efficient, stylized light shafts (aka god rays) using a single QuadMesh and a shader. It provides an artistic alternative to volumetric fog with much better performance and visual control.

Supported Engine Version
4.4
Version String
1.0.1
License Version
MIT
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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Created by developers for developers