Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
In this demo you can find 5 types of targeting system (including camera targeting).1. Direct: Like look_at() but uses positive z-axis2. Smooth-Follow: Non linear, Follows the target, no lock on3. Smooth-Lock: Non linear, locks on at end, not good for mecha feel4. Constant-Static: Linear, simpler code, for static target/player, good for static mechanical stuff5. Constant-Moving: Linear, more complex code, works with moving target/player, good for moving mecha
Screenshots
In this demo you can find 5 types of targeting system (including camera targeting).
1. Direct: Like look_at() but uses positive z-axis
2. Smooth-Follow: Non linear, Follows the target, no lock on
3. Smooth-Lock: Non linear, locks on at end, not good for mecha feel
4. Constant-Static: Linear, simpler code, for static target/player, good for static mechanical stuff
5. Constant-Moving: Linear, more complex code, works with moving target/player, good for moving mecha
Reviews
Quick Information
In this demo you can find 5 types of targeting system (including camera targeting).1. Direct: Like look_at() but uses positive z-axis2. Smooth-Follow: Non linear, Follows the target, no lock on3. Smooth-Lock: Non linear, locks on at end, not good for mecha feel4. Constant-Static: Linear, simpler code, for static target/player, good for static mechanical stuff5. Constant-Moving: Linear, more complex code, works with moving target/player, good for moving mecha