Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
![3D Targeting System thumbnail image](https://img.godotassetlibrary.com/tdoPjsJXIKHi0ZtsVIyPV1ZCHKc7ymxnvdVKrIHufxQ/rs:fit:640:360:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL0pvaG5ueVJvdWRkcm8vR29kb3RfM0RfVGFyZ2V0aW5nX1N5c3RlbS9tYXN0ZXIvc2NyZWVuc2hvdHMvc2NyZWVuc2hvdDEuZ2lm.webp)
![3D Targeting System thumbnail image](https://img.godotassetlibrary.com/6t_ixwVfESMsORQdnMeKOLmcA4pv7Cf1Eji0F3haN4M/rs:fit:640:360:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL0pvaG5ueVJvdWRkcm8vR29kb3RfM0RfVGFyZ2V0aW5nX1N5c3RlbS9tYXN0ZXIvc2NyZWVuc2hvdHMvc2NyZWVuc2hvdDIucG5n.webp)
![3D Targeting System thumbnail image](https://img.godotassetlibrary.com/iOa4dcS825cWj1S6CRFXixD8AmmXwPWlY5W5OC1ivj8/rs:fit:640:360:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL0pvaG5ueVJvdWRkcm8vR29kb3RfM0RfVGFyZ2V0aW5nX1N5c3RlbS9tYXN0ZXIvc2NyZWVuc2hvdHMvc2NyZWVuc2hvdDMucG5n.webp)
![3D Targeting System hero image](https://img.godotassetlibrary.com/nw_FOSQKBxhXeslgQ02mm7FdznAstwuyskgjDtSh0X4/rs:fit:1920:1080:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL0pvaG5ueVJvdWRkcm8vR29kb3RfM0RfVGFyZ2V0aW5nX1N5c3RlbS9tYXN0ZXIvc2NyZWVuc2hvdHMvc2NyZWVuc2hvdDEuZ2lm.webp)
Quick Information
![3D Targeting System icon image](https://img.godotassetlibrary.com/Jui-2ZwWfRSJbM3vB6bAXSLuQuYI7o1ZsQHCwUjF4O0/rs:fit:50:50:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL0pvaG5ueVJvdWRkcm8vR29kb3RfM0RfVGFyZ2V0aW5nX1N5c3RlbS9tYXN0ZXIvaWNvbi5wbmc.webp)
In this demo you can find 5 types of targeting system (including camera targeting).1. Direct: Like look_at() but uses positive z-axis2. Smooth-Follow: Non linear, Follows the target, no lock on3. Smooth-Lock: Non linear, locks on at end, not good for mecha feel4. Constant-Static: Linear, simpler code, for static target/player, good for static mechanical stuff5. Constant-Moving: Linear, more complex code, works with moving target/player, good for moving mecha
Screenshots
In this demo you can find 5 types of targeting system (including camera targeting).
1. Direct: Like look_at() but uses positive z-axis
2. Smooth-Follow: Non linear, Follows the target, no lock on
3. Smooth-Lock: Non linear, locks on at end, not good for mecha feel
4. Constant-Static: Linear, simpler code, for static target/player, good for static mechanical stuff
5. Constant-Moving: Linear, more complex code, works with moving target/player, good for moving mecha
Reviews
Quick Information
![3D Targeting System icon image](https://img.godotassetlibrary.com/Jui-2ZwWfRSJbM3vB6bAXSLuQuYI7o1ZsQHCwUjF4O0/rs:fit:50:50:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL0pvaG5ueVJvdWRkcm8vR29kb3RfM0RfVGFyZ2V0aW5nX1N5c3RlbS9tYXN0ZXIvaWNvbi5wbmc.webp)
In this demo you can find 5 types of targeting system (including camera targeting).1. Direct: Like look_at() but uses positive z-axis2. Smooth-Follow: Non linear, Follows the target, no lock on3. Smooth-Lock: Non linear, locks on at end, not good for mecha feel4. Constant-Static: Linear, simpler code, for static target/player, good for static mechanical stuff5. Constant-Moving: Linear, more complex code, works with moving target/player, good for moving mecha