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Worldmap Builder - Skill Trees and Level Select Menus

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Worldmap Builder - Skill Trees and Level Select Menus icon image
don-tnowe
Worldmap Builder - Skill Trees and Level Select Menus

Addon for creating skill trees and level selection menus, with an in-viewport editor. Features:- Paths: lines, arcs, and Bézier curves, to connect into big graphs- Single-object graphs with a custom arrangement of points and connections- Move points right in the editor viewport, with snapping and a right-click menu- [NEW, finally] Deactivation/refunding of points with a safety check for disconnectionsSetup:- ⚡ You must enable the plugin! Project -> Settings -> Plugins- Add a WorldmapView to your scene.- Add some worldmap items as children of the WorldmapView. WorldmapGraphs offer a branching tree/graph structure where nodes and connections can be added anywhere. WorldmapPaths are a non-branching path: a line, an arc, or a Bézier curve.- If you have multiple worldmap items, connect them by placing an empty point above a non-empty point (it's empty if data is set to <empty>. Point index is shown above it if it's selected). If in a WorldmapGraph, you must right-click it to mark as an end connection.- Use WorldmapView's methods! Check out the "example/" folder for example usage.

Supported Engine Version
4.0
Version String
0.3
License Version
MIT
Support Level
community
Modified Date
1 month ago
Git URL
Issue URL

Addon for creating skill trees and level selection menus, with an in-viewport editor.

Features:
- Paths: lines, arcs, and Bézier curves, to connect into big graphs
- Single-object graphs with a custom arrangement of points and connections
- Move points right in the editor viewport, with snapping and a right-click menu
- [NEW, finally] Deactivation/refunding of points with a safety check for disconnections

Setup:
- ⚡ You must enable the plugin! Project -> Settings -> Plugins
- Add a WorldmapView to your scene.
- Add some worldmap items as children of the WorldmapView. WorldmapGraphs offer a branching tree/graph structure where nodes and connections can be added anywhere. WorldmapPaths are a non-branching path: a line, an arc, or a Bézier curve.
- If you have multiple worldmap items, connect them by placing an empty point above a non-empty point (it's empty if data is set to . Point index is shown above it if it's selected). If in a WorldmapGraph, you must right-click it to mark as an end connection.
- Use WorldmapView's methods! Check out the "example/" folder for example usage.

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Quick Information

0 ratings
Worldmap Builder - Skill Trees and Level Select Menus icon image
don-tnowe
Worldmap Builder - Skill Trees and Level Select Menus

Addon for creating skill trees and level selection menus, with an in-viewport editor. Features:- Paths: lines, arcs, and Bézier curves, to connect into big graphs- Single-object graphs with a custom arrangement of points and connections- Move points right in the editor viewport, with snapping and a right-click menu- [NEW, finally] Deactivation/refunding of points with a safety check for disconnectionsSetup:- ⚡ You must enable the plugin! Project -> Settings -> Plugins- Add a WorldmapView to your scene.- Add some worldmap items as children of the WorldmapView. WorldmapGraphs offer a branching tree/graph structure where nodes and connections can be added anywhere. WorldmapPaths are a non-branching path: a line, an arc, or a Bézier curve.- If you have multiple worldmap items, connect them by placing an empty point above a non-empty point (it's empty if data is set to <empty>. Point index is shown above it if it's selected). If in a WorldmapGraph, you must right-click it to mark as an end connection.- Use WorldmapView's methods! Check out the "example/" folder for example usage.

Supported Engine Version
4.0
Version String
0.3
License Version
MIT
Support Level
community
Modified Date
1 month ago
Git URL
Issue URL

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Released under the AGPLv3 license

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