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Quick Information
Adds a tool to combine MeshInstance3Ds into one MultiMeshInstance3DChanges since last version:- Added parent name and type indicator to figure out exactly which meshes will combine- Added collision support for summarizing multiple Staticbodies into one (Watch out for non-uniform scaling of these Staticbodies though!)- Added scaling support, including non-uniform scaling- Improved console output for tracking down exactly what is happening during combination- Instead of replacing the meshes, it just adds the MultiMeshInstance now, in case something goes wrong in the conversion- Added seperators inbetween combination-options for more readable design
Optiscene
Addds a mesh summarisation tool to the toolbar.
A simple tool to quickly combine meshes which have the same Mesh Resource attached to them.
Instructions
- Have multiple MeshInstance3Ds with the same Mesh Resource under the same parent Node
- In the top toolbar click on Project > Tools > Summarize MeshInstance3Ds
- Select which MeshInstance3Ds to combine and which to keep seperate
- Confirm your selection with the Combine Button
Notes
- Only MeshInstance3Ds with no child Node and no script attached to them will combine. This is a safety measure to not mess up your SceneTree.
Installation Instructions
- Clone this repository
- Unzip the addons folder into your project
- Activate the addon in your project settings
Adds a tool to combine MeshInstance3Ds into one MultiMeshInstance3D
Changes since last version:
- Added parent name and type indicator to figure out exactly which meshes will combine
- Added collision support for summarizing multiple Staticbodies into one (Watch out for non-uniform scaling of these Staticbodies though!)
- Added scaling support, including non-uniform scaling
- Improved console output for tracking down exactly what is happening during combination
- Instead of replacing the meshes, it just adds the MultiMeshInstance now, in case something goes wrong in the conversion
- Added seperators inbetween combination-options for more readable design
Reviews
Quick Information
Adds a tool to combine MeshInstance3Ds into one MultiMeshInstance3DChanges since last version:- Added parent name and type indicator to figure out exactly which meshes will combine- Added collision support for summarizing multiple Staticbodies into one (Watch out for non-uniform scaling of these Staticbodies though!)- Added scaling support, including non-uniform scaling- Improved console output for tracking down exactly what is happening during combination- Instead of replacing the meshes, it just adds the MultiMeshInstance now, in case something goes wrong in the conversion- Added seperators inbetween combination-options for more readable design