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FileSystem After Export By Tiffany

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forrmated-tiff
FileSystem After Export By Tiffany

Godot's filesystem breaks when you export, so I made this plugin. It was originally in Godot-Terminal But By Tiffany, it's cool so I'm just making it standalone.Also totally didn't steal the filesystem icon from the Godot editor.

Supported Engine Version
4.1
Version String
1
License Version
MIT
Support Level
community
Modified Date
4 hours ago
Git URL
Issue URL

FileSystem-After-Export-By-Tiffany

I originally created this for my Godot-Terminal By Tiffany plugin, but it's super cool so here's the code.

Aren't you tired of Godot's filesystem just breaking after export? Don't you want to be able to dynamically load files? Make a filesystem (that works after export) that isn't fake?

Well, I have a solution!

By detecting changes in the Godot filesystem, I was able to create my OWN filesystem! You might be wondering, "When will I EVER have a use for this." Good question. No idea.

How does it work?

I created a editor script that is triggered by plugin.gd every time the filesystem changes. The editor script recursively scans all folders and files, and creates a recursive dictionary (dictionary in a dictionary) from it. The dictionary is found in the filesystem folder, in file_registry.gd.

Godot's filesystem breaks when you export, so I made this plugin. It was originally in Godot-Terminal But By Tiffany, it's cool so I'm just making it standalone.

Also totally didn't steal the filesystem icon from the Godot editor.

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Quick Information

0 ratings
FileSystem After Export By Tiffany icon image
forrmated-tiff
FileSystem After Export By Tiffany

Godot's filesystem breaks when you export, so I made this plugin. It was originally in Godot-Terminal But By Tiffany, it's cool so I'm just making it standalone.Also totally didn't steal the filesystem icon from the Godot editor.

Supported Engine Version
4.1
Version String
1
License Version
MIT
Support Level
community
Modified Date
4 hours ago
Git URL
Issue URL

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