Check out our latest project ✨ OpenChapter.io: free ebooks the way its meant to be 📖

Godot Jolt

An asset by mihe
The page banner background of a mountain and forest
Godot Jolt hero image

Quick Information

0 ratings
Godot Jolt icon image
mihe
Godot Jolt

Godot Jolt is a native extension that allows you to use Jolt Physics to power Godot's 3D physics.It functions as a drop-in replacement for Godot Physics, by implementing the same nodes that you would use normally, like RigidBody3D or CharacterBody3D.This version of Godot Jolt only supports Godot 4.3 and Godot 4.4, and only support Windows, Linux, macOS, iOS and Android.⚠️ Note that this extension has been merged into Godot itself starting with Godot 4.4, which means you don't need to install this in order to use Jolt Physics in your project. It is however not the default physics engine in Godot 4.4, so you still need to go through the steps shown below to switch physics engine, except you pick "Jolt Physics" instead of "Jolt Physics (Extension)".Here's how you switch to using Jolt Physics once you've installed the extension:1. Restart Godot2. Open your project settings3. Make sure "Advanced Settings" is enabled4. Go to "Physics" and then "3D"5. Change "Physics Engine" to "Jolt Physics (Extension)"6. Restart GodotFor more details about the extension, visit: github.com/godot-jolt/godot-joltFor release notes, visit: github.com/godot-jolt/godot-jolt/releases/latestFor more details about Jolt Physics itself, visit: github.com/jrouwe/JoltPhysics

Supported Engine Version
4.3
Version String
0.15.0
License Version
MIT
Support Level
community
Modified Date
15 days ago
Git URL
Issue URL

Godot Jolt is a native extension that allows you to use Jolt Physics to power Godot's 3D physics.

It functions as a drop-in replacement for Godot Physics, by implementing the same nodes that you would use normally, like RigidBody3D or CharacterBody3D.

This version of Godot Jolt only supports Godot 4.3 and Godot 4.4, and only support Windows, Linux, macOS, iOS and Android.

⚠️ Note that this extension has been merged into Godot itself starting with Godot 4.4, which means you don't need to install this in order to use Jolt Physics in your project. It is however not the default physics engine in Godot 4.4, so you still need to go through the steps shown below to switch physics engine, except you pick "Jolt Physics" instead of "Jolt Physics (Extension)".

Here's how you switch to using Jolt Physics once you've installed the extension:

1. Restart Godot
2. Open your project settings
3. Make sure "Advanced Settings" is enabled
4. Go to "Physics" and then "3D"
5. Change "Physics Engine" to "Jolt Physics (Extension)"
6. Restart Godot

For more details about the extension, visit: github.com/godot-jolt/godot-jolt
For release notes, visit: github.com/godot-jolt/godot-jolt/releases/latest
For more details about Jolt Physics itself, visit: github.com/jrouwe/JoltPhysics

Reviews

0 ratings

Your Rating

Headline must be at least 3 characters but not more than 50
Review must be at least 5 characters but not more than 500
Please sign in to add a review

Quick Information

0 ratings
Godot Jolt icon image
mihe
Godot Jolt

Godot Jolt is a native extension that allows you to use Jolt Physics to power Godot's 3D physics.It functions as a drop-in replacement for Godot Physics, by implementing the same nodes that you would use normally, like RigidBody3D or CharacterBody3D.This version of Godot Jolt only supports Godot 4.3 and Godot 4.4, and only support Windows, Linux, macOS, iOS and Android.⚠️ Note that this extension has been merged into Godot itself starting with Godot 4.4, which means you don't need to install this in order to use Jolt Physics in your project. It is however not the default physics engine in Godot 4.4, so you still need to go through the steps shown below to switch physics engine, except you pick "Jolt Physics" instead of "Jolt Physics (Extension)".Here's how you switch to using Jolt Physics once you've installed the extension:1. Restart Godot2. Open your project settings3. Make sure "Advanced Settings" is enabled4. Go to "Physics" and then "3D"5. Change "Physics Engine" to "Jolt Physics (Extension)"6. Restart GodotFor more details about the extension, visit: github.com/godot-jolt/godot-joltFor release notes, visit: github.com/godot-jolt/godot-jolt/releases/latestFor more details about Jolt Physics itself, visit: github.com/jrouwe/JoltPhysics

Supported Engine Version
4.3
Version String
0.15.0
License Version
MIT
Support Level
community
Modified Date
15 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers