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Godot Jolt

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Godot Jolt icon image
mihe
Godot Jolt

Godot Jolt is a native extension that allows you to use the Jolt physics engine to power Godot's 3D physics.It functions as a drop-in replacement for Godot Physics, by implementing the same nodes that you would use normally, like RigidBody3D or CharacterBody3D.This version of Godot Jolt only supports Godot 4.3 (including 4.3.x) and only support Windows, Linux, macOS, iOS and Android.Once the extension is extracted in your project folder, you need to go through the following steps to switch physics engine:1. Restart Godot2. Open your project settings3. Make sure "Advanced Settings" is enabled4. Go to "Physics" and then "3D"5. Change "Physics Engine" to "JoltPhysics3D"6. Restart GodotFor more details visit: github.com/godot-jolt/godot-joltFor more details about Jolt itself visit: github.com/jrouwe/JoltPhysics

Supported Engine Version
4.3
Version String
0.14.0
License Version
MIT
Support Level
community
Modified Date
3 months ago
Git URL
Issue URL

Godot Jolt is a native extension that allows you to use the Jolt physics engine to power Godot's 3D physics.

It functions as a drop-in replacement for Godot Physics, by implementing the same nodes that you would use normally, like RigidBody3D or CharacterBody3D.

This version of Godot Jolt only supports Godot 4.3 (including 4.3.x) and only support Windows, Linux, macOS, iOS and Android.

Once the extension is extracted in your project folder, you need to go through the following steps to switch physics engine:

1. Restart Godot
2. Open your project settings
3. Make sure "Advanced Settings" is enabled
4. Go to "Physics" and then "3D"
5. Change "Physics Engine" to "JoltPhysics3D"
6. Restart Godot

For more details visit: github.com/godot-jolt/godot-jolt
For more details about Jolt itself visit: github.com/jrouwe/JoltPhysics

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Quick Information

0 ratings
Godot Jolt icon image
mihe
Godot Jolt

Godot Jolt is a native extension that allows you to use the Jolt physics engine to power Godot's 3D physics.It functions as a drop-in replacement for Godot Physics, by implementing the same nodes that you would use normally, like RigidBody3D or CharacterBody3D.This version of Godot Jolt only supports Godot 4.3 (including 4.3.x) and only support Windows, Linux, macOS, iOS and Android.Once the extension is extracted in your project folder, you need to go through the following steps to switch physics engine:1. Restart Godot2. Open your project settings3. Make sure "Advanced Settings" is enabled4. Go to "Physics" and then "3D"5. Change "Physics Engine" to "JoltPhysics3D"6. Restart GodotFor more details visit: github.com/godot-jolt/godot-joltFor more details about Jolt itself visit: github.com/jrouwe/JoltPhysics

Supported Engine Version
4.3
Version String
0.14.0
License Version
MIT
Support Level
community
Modified Date
3 months ago
Git URL
Issue URL

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