Godot Jolt

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mihe
Godot Jolt

Godot Jolt is a native extension that allows you to use the Jolt physics engine to power Godot's 3D physics.It functions as a drop-in replacement for Godot Physics, by implementing the same nodes that you would use normally, like RigidBody3D or CharacterBody3D.This version of Godot Jolt supports Godot 4.0.3.Note that C# for Godot doesn't officially support GDExtension yet, and as such you may get errors when using certain physics features from C#.Once the extension is extracted in your project folder, you need to go through the following steps to switch physics engine:1. Start (or restart) Godot2. Open your project settings3. Make sure "Advanced Settings" is enabled4. Go to "Physics" and then "3D"5. Change "Physics Engine" to "JoltPhysics3D"6. Restart GodotFor more details visit the project's GitHub page at: https://github.com/godot-jolt/godot-jolt

Supported Engine Version
4.0
Version String
0.3.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Godot Jolt is a native extension that allows you to use the Jolt physics engine to power Godot's 3D physics.

It functions as a drop-in replacement for Godot Physics, by implementing the same nodes that you would use normally, like RigidBody3D or CharacterBody3D.

This version of Godot Jolt supports Godot 4.0.3.

Note that C# for Godot doesn't officially support GDExtension yet, and as such you may get errors when using certain physics features from C#.

Once the extension is extracted in your project folder, you need to go through the following steps to switch physics engine:

1. Start (or restart) Godot
2. Open your project settings
3. Make sure "Advanced Settings" is enabled
4. Go to "Physics" and then "3D"
5. Change "Physics Engine" to "JoltPhysics3D"
6. Restart Godot

For more details visit the project's GitHub page at: https://github.com/godot-jolt/godot-jolt

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Quick Information

0 ratings
Godot Jolt icon image
mihe
Godot Jolt

Godot Jolt is a native extension that allows you to use the Jolt physics engine to power Godot's 3D physics.It functions as a drop-in replacement for Godot Physics, by implementing the same nodes that you would use normally, like RigidBody3D or CharacterBody3D.This version of Godot Jolt supports Godot 4.0.3.Note that C# for Godot doesn't officially support GDExtension yet, and as such you may get errors when using certain physics features from C#.Once the extension is extracted in your project folder, you need to go through the following steps to switch physics engine:1. Start (or restart) Godot2. Open your project settings3. Make sure "Advanced Settings" is enabled4. Go to "Physics" and then "3D"5. Change "Physics Engine" to "JoltPhysics3D"6. Restart GodotFor more details visit the project's GitHub page at: https://github.com/godot-jolt/godot-jolt

Supported Engine Version
4.0
Version String
0.3.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

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