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FPS Player Controller [C#]

An asset by PolarBearsStudio
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PolarBearsStudio
FPS Player Controller [C#]

Plug & Play First-Person Controller for Godot 4.4+Just drag, drop, and you're ready to go FPS-style! This first-person character controller is tailor-made for developers who want solid, smooth, and satisfying movement right out of the box.Core Features That Feel Great• Movement – Smooth walking, running, and turning that feels intuitive and responsive• Jumping, crouching, and smooth crouch jumps!• Automatic handling of low height bumps and obstacles – Automatically adjusts your character’s movement to smoothly handle low height bumps and small obstacles• Automatic stair climbing – walk up and down step-shaped terrain effortlessly• Health, damage, and death – complete with dramatic shader effects• Head-bump protection – jump without getting stuck in ceilings• Bobbing movement – immersive bounce while walking, crouching, and sprinting to bring your character to life• No mesh invasion – tight collision keeps your player out of walls, floors, and ceilings where they don’t belong• Developer API – Fully customizable! Access key functions through an easy-to-use API to tweak or extend the controller to fit your project needsBuilt by devs, for devs — clean, extendable, and battle-tested. Just drop it into your scene and go!Perfect for FPS games, exploration projects, or rapid prototyping.Read the docs in here:https://polarbears-studio.github.io/player-controller/ Also, we have a discord server where you can ask us questions regarding player controller:https://discord.gg/GfD3wN7vZb

Supported Engine Version
4.4
Version String
0.4
License Version
MIT
Support Level
community
Modified Date
9 days ago
Git URL
Issue URL

Plug & Play First-Person Controller for Godot 4.4+
Just drag, drop, and you're ready to go FPS-style! This first-person character controller is tailor-made for developers who want solid, smooth, and satisfying movement right out of the box.

Core Features That Feel Great

• Movement – Smooth walking, running, and turning that feels intuitive and responsive
• Jumping, crouching, and smooth crouch jumps!
• Automatic handling of low height bumps and obstacles – Automatically adjusts your character’s movement to smoothly handle low height bumps and small obstacles
• Automatic stair climbing – walk up and down step-shaped terrain effortlessly
• Health, damage, and death – complete with dramatic shader effects
• Head-bump protection – jump without getting stuck in ceilings
• Bobbing movement – immersive bounce while walking, crouching, and sprinting to bring your character to life
• No mesh invasion – tight collision keeps your player out of walls, floors, and ceilings where they don’t belong
• Developer API – Fully customizable! Access key functions through an easy-to-use API to tweak or extend the controller to fit your project needs

Built by devs, for devs — clean, extendable, and battle-tested. Just drop it into your scene and go!
Perfect for FPS games, exploration projects, or rapid prototyping.

Read the docs in here:
https://polarbears-studio.github.io/player-controller/

Also, we have a discord server where you can ask us questions regarding player controller:
https://discord.gg/GfD3wN7vZb

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Quick Information

0 ratings
FPS Player Controller [C#] icon image
PolarBearsStudio
FPS Player Controller [C#]

Plug & Play First-Person Controller for Godot 4.4+Just drag, drop, and you're ready to go FPS-style! This first-person character controller is tailor-made for developers who want solid, smooth, and satisfying movement right out of the box.Core Features That Feel Great• Movement – Smooth walking, running, and turning that feels intuitive and responsive• Jumping, crouching, and smooth crouch jumps!• Automatic handling of low height bumps and obstacles – Automatically adjusts your character’s movement to smoothly handle low height bumps and small obstacles• Automatic stair climbing – walk up and down step-shaped terrain effortlessly• Health, damage, and death – complete with dramatic shader effects• Head-bump protection – jump without getting stuck in ceilings• Bobbing movement – immersive bounce while walking, crouching, and sprinting to bring your character to life• No mesh invasion – tight collision keeps your player out of walls, floors, and ceilings where they don’t belong• Developer API – Fully customizable! Access key functions through an easy-to-use API to tweak or extend the controller to fit your project needsBuilt by devs, for devs — clean, extendable, and battle-tested. Just drop it into your scene and go!Perfect for FPS games, exploration projects, or rapid prototyping.Read the docs in here:https://polarbears-studio.github.io/player-controller/ Also, we have a discord server where you can ask us questions regarding player controller:https://discord.gg/GfD3wN7vZb

Supported Engine Version
4.4
Version String
0.4
License Version
MIT
Support Level
community
Modified Date
9 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers