Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
> Best Suited for 4.0Compass implementation for different needs in Godot Engine. Adds new Compass3D, Compass2D and CompassBar node in Editor.## Usage1. Search and add CompassBar/Compass3D/Compass2D using Ctrl-A or Add Node button2. Assign the Parent property for rotation calculation, **Parent** is the **rotating node**Open example.tscn and read README.md to understand more.Read GitHub wiki for latest Documentation: https://github.com/vi4hu/godot_compass/wiki/Usage
Godot Compass :compass:
Compass implementation for different needs in Godot Engine, written in GDScript.
This project is a Godot Engine addon that adds new CompassBar, Compass3D, and Compass2D Nodes in Editor. These new nodes make easy and fast Compass creation possible for 3D and 2D games. It is available under the terms of the MIT License.
Installation
Method One:
- Search "Godot Compass" in the AssetLib
- Download and Install
Method Two:
- Clone this repo or download as zip from matching branch
- Copy/Move the
res://addons/compass
directory to yourres://addons
directory
Usage
- Search and add CompassBar/Compass3D/Compass2D using Ctrl-A or Add Node button
- Assign the Parent property for rotation calculation, Parent is the rotating node
Note: To use CompassBar and Compass2D for 2d games, if you are not rotating the node, provide the parent_property_for_current_direction
, for example save your current direction in a var dir
and type this in the property.
CompassBar
Property | Explanation | Default |
---|---|---|
Parent | Rotating Node for calculation | None |
Mode | condition, which North Vector type to use ["3D", "2D"] | "3D" |
Parent Property For Current Direction | parent property defining current direction (Mode 2D only) | rotation |
Lerp Speed | Smoothing (0.01, 0.5) | 0.1 |
Shader Property | Explanation | Default |
---|---|---|
North | North offset in radians (0, 2*PI) | 0.0 (-Y for 2D, -Z for 3D) |
Compass3D
Property | Explanation | Default |
---|---|---|
North | Sets the north direction (-180, 180) | 0 (-Z) |
Parent | Rotating Node for calculation | None |
Custom Container Resource | change container mesh | container3d.mesh |
Custom needle Resource | change needle mesh | needle3d.mesh |
Lerp Speed | Smoothing (0.01, 0.5) | 0.1 |
Rotate Container | Check to Rotate Container instead of Needle | false |
Compass2D
Property | Explanation | Default |
---|---|---|
North | Sets the north direction (-180, 180) | 0 (-Y for 2D, -Z for 3D) |
Mode | condition, which North Vector type to use ["3D", "2D"] | "3D" |
Parent | Rotating Node for calculation | None |
Parent Property For Current Direction | parent property defining current direction (Mode 2D only) | global_rotation |
Custom Container ImageTexture | change container png | container2d.png |
Custom needle ImageTexture | change needle png | needle2d.png |
Lerp Speed | Smoothing (0.01, 0.5) | 0.1 |
Rotate Container | Check to rotate Container instead of Needle | false |
Example
Check out the given example.tscn
for 3d games and example2d.tscn
for 2d games in example.
use left/right arrow button to rotate camera for 3d example
use Q(left) and R(right) for 2d example
> Best Suited for 4.0
Compass implementation for different needs in Godot Engine. Adds new Compass3D, Compass2D and CompassBar node in Editor.
## Usage
1. Search and add CompassBar/Compass3D/Compass2D using Ctrl-A or Add Node button
2. Assign the Parent property for rotation calculation, **Parent** is the **rotating node**
Open example.tscn and read README.md to understand more.
Read GitHub wiki for latest Documentation: https://github.com/vi4hu/godot_compass/wiki/Usage
Reviews
Quick Information
> Best Suited for 4.0Compass implementation for different needs in Godot Engine. Adds new Compass3D, Compass2D and CompassBar node in Editor.## Usage1. Search and add CompassBar/Compass3D/Compass2D using Ctrl-A or Add Node button2. Assign the Parent property for rotation calculation, **Parent** is the **rotating node**Open example.tscn and read README.md to understand more.Read GitHub wiki for latest Documentation: https://github.com/vi4hu/godot_compass/wiki/Usage