Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

The purpose of the plugin is to dynamically create an event bus for each [SignalNode] without the need to create a singleton to manage it.The plugin adds 2 nodes: SignalNode <- a node representing a signal where the 'name' property is the signal's name. SignalReceptor <- a node representing a signal receiver, where the 'react_to' property is the name of the signal it expects to receive.
The purpose of the plugin is to dynamically create an event bus for each [SignalNode] without the need to create a singleton to manage it.
The plugin adds 2 nodes: SignalNode <- a node representing a signal where the 'name' property is the signal's name. SignalReceptor <- a node representing a signal receiver, where the 'react_to' property is the name of the signal it expects to receive.
Reviews
Quick Information

The purpose of the plugin is to dynamically create an event bus for each [SignalNode] without the need to create a singleton to manage it.The plugin adds 2 nodes: SignalNode <- a node representing a signal where the 'name' property is the signal's name. SignalReceptor <- a node representing a signal receiver, where the 'react_to' property is the name of the signal it expects to receive.