Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
A simple plugin, to make dealing with licensing simple.License: CC0-1.0Currently supports loading license files you provide, and even license files that mods provide.Look at the Readme for more informationQuick Example: (A License Viewer Scene, that you can also drop into one of your game scenes)Run the Scene at res://addons/simplelicense/GUI/LicenseGUI.tscn and take a look around If you want to export those licenses for external viewing. click on the "open data directory" button then click on the "save licenses" button and watch the data directory populate with license files
A simple plugin, to make dealing with licensing simple. Files: ./addons/simplelicense/* License: CC0-1.0
Developed in Godot version: v4.0.beta.custom_build [166df0896]
Quick Example: (A License Viewer Scene, that you can also drop into one of your game scenes) Run the Scene at res://addons/simplelicense/GUI/LicenseGUI.tscn
look around, then
click on the "open data directory" button
then click on the "save licenses" button
and watch the data directory populate with license files
Quick Start: 1. Create a "LicenseLink" Resource file inside the res://licenses/license_links/
2. Click on the the new Resource file, and try it out
There are docs on how to use it, so just F1 + LicenseLink, to find out more
3. Load license information
Create an instance of "LicenseManager" either in code or by adding the node to the scene
then call "load_license_information" on the LicenseManager
4. Export License information
call "export" function on the LicenseManager
it will populate the "user://" directory with your license files
one combined "COPYRIGHT.txt" file
and individual copyright files into "user://licenses/<license_identifier>.txt".
The license text will be formatted in the SPDX standard.
It's the way the Godot Engine does it.
in the Godot Editor: Help -> About Godot -> Third-party Licenses
There is more you can do, just visit the docs!
(Like support for loading mod's license information!)
A simple plugin, to make dealing with licensing simple.
License: CC0-1.0
Currently supports loading license files you provide, and even license files that mods provide.
Look at the Readme for more information
Quick Example: (A License Viewer Scene, that you can also drop into one of your game scenes)
Run the Scene at
res://addons/simplelicense/GUI/LicenseGUI.tscn
and take a look around
If you want to export those licenses for external viewing.
click on the "open data directory" button
then click on the "save licenses" button
and watch the data directory populate with license files
Reviews
Quick Information
A simple plugin, to make dealing with licensing simple.License: CC0-1.0Currently supports loading license files you provide, and even license files that mods provide.Look at the Readme for more informationQuick Example: (A License Viewer Scene, that you can also drop into one of your game scenes)Run the Scene at res://addons/simplelicense/GUI/LicenseGUI.tscn and take a look around If you want to export those licenses for external viewing. click on the "open data directory" button then click on the "save licenses" button and watch the data directory populate with license files