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Quick Information

This project develops a free and open source sprite editor tool for Godot, helping small studios to optimise their pipeline and reduce time. Since indies lack the resources for deep optimisations, this tool improves key processes. In the long term, the goal is for the community to adopt it and for it to be natively integrated into Godot.
TFG Sprite Editor for Godot
This project develops a free and open source tool for Godot, helping small studios to optimise their pipeline and reduce time. Since indies lack the resources for deep optimisations, this tool improves key processes. In the long term, the goal is for the community to adopt it and for it to be natively integrated into Godot.
✨ Features
Core Drawing Tools
Pencil, Brush, Eraser with adjustable sizes
Paint Bucket flood-fill powered by efficient BFS/DFS algorithms
Color Wheel (RGBA, HSV, hex) & Eyedropper for precise sampling
File Management
“Save” directly within Godot
Support for PNG export (configurable quality settings)
Basic Shapes & Navigation
Draw ellipses and rectangles
Smooth zoom & panning for large canvases
Stability & Performance
Optimized drawing loop for minimal lag
Initial bug fixes and resilience against common edge cases
🪛 Testers
Many thanks to all the beta testers who helped in the early stages of the project:
- gfullstop
- ValeraDX
- Dry-Blackberry-13
This project develops a free and open source sprite editor tool for Godot, helping small studios to optimise their pipeline and reduce time. Since indies lack the resources for deep optimisations, this tool improves key processes. In the long term, the goal is for the community to adopt it and for it to be natively integrated into Godot.
Reviews
Quick Information

This project develops a free and open source sprite editor tool for Godot, helping small studios to optimise their pipeline and reduce time. Since indies lack the resources for deep optimisations, this tool improves key processes. In the long term, the goal is for the community to adopt it and for it to be natively integrated into Godot.