Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
![Collision Path2D hero image](https://img.godotassetlibrary.com/4zUy0-whUwXzmkXnCrRK1RTWL-aRHgRqWtWb8pfSjhw/rs:fit:1920:1080:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL2dlbmV0ZS9jb2xsaXNpb25fcGF0aF8yZC9tYXN0ZXIvQ29sbGlzaW9uUGF0aDJEX2ljb24ucG5n.webp)
Quick Information
![Collision Path2D icon image](https://img.godotassetlibrary.com/rs18kxjYJRweZYjfgEju3BEL-86TfLqzdkxa9bW3790/rs:fit:50:50:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL2dlbmV0ZS9jb2xsaXNpb25fcGF0aF8yZC9tYXN0ZXIvQ29sbGlzaW9uUGF0aDJEX2ljb24ucG5n.webp)
Create smooth arbitrary collision shapes using CollsiionPath2D tool node.Instructions:1. Install CollisionPath node under a CollisionPolygon2D2. Add a Curve to the node3. Options (node exports): * draw_points (bool): Whether points on polygon corners are drawn while editing the curve. * enabled (bool) Whether the curve is converted to polygon or not * max_stages (float) and tolerance_degrees (degrees): parameters of Curve.tesselate
Collision Path2D
Instructions:
- Install CollisionPath node under a CollisionPolygon2D
- Add a Curve to the node
- Options (node exports):
- draw_points (bool): Whether points on polygon corners are drawn while editing the curve.
- enabled (bool) Whether the curve is converted to polygon or not
- max_stages (float) and tolerance_degrees (degrees): parameters of Curve.tesselate
Create smooth arbitrary collision shapes using CollsiionPath2D tool node.
Instructions:
1. Install CollisionPath node under a CollisionPolygon2D
2. Add a Curve to the node
3. Options (node exports):
* draw_points (bool): Whether points on polygon corners are drawn while editing the curve.
* enabled (bool) Whether the curve is converted to polygon or not
* max_stages (float) and tolerance_degrees (degrees): parameters of Curve.tesselate
Reviews
Quick Information
![Collision Path2D icon image](https://img.godotassetlibrary.com/rs18kxjYJRweZYjfgEju3BEL-86TfLqzdkxa9bW3790/rs:fit:50:50:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL2dlbmV0ZS9jb2xsaXNpb25fcGF0aF8yZC9tYXN0ZXIvQ29sbGlzaW9uUGF0aDJEX2ljb24ucG5n.webp)
Create smooth arbitrary collision shapes using CollsiionPath2D tool node.Instructions:1. Install CollisionPath node under a CollisionPolygon2D2. Add a Curve to the node3. Options (node exports): * draw_points (bool): Whether points on polygon corners are drawn while editing the curve. * enabled (bool) Whether the curve is converted to polygon or not * max_stages (float) and tolerance_degrees (degrees): parameters of Curve.tesselate