Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
This tool creates CPUParticles3D point clouds from mesh resources.Volumetric video is possible using .xyz frames.
CPUPointCloud3D
A Godot 4 plugin for creating static point clouds from mesh files.
Note: Saving assets and scenes as binary (.mesh or .res instead of .tres / .scn instead of .tscn) will speed up your workflow. To use:
Enable the plugin:
Load a 3D object as a .glb. Ideally this will have Vertex, Color, and Normal information.
Make the mesh unique and save. Recommend saving as "MyMeshName.mesh"
- Add a CPUPointCloud3D node
- Load your mesh
- Adjust Amount, MeshPointSize and any other particle properties to taste.
Godot version support
This plugin was created using Godot 4.0. The same method would work in Godot 3, but you would need to rewrite the script.
This tool creates CPUParticles3D point clouds from mesh resources.
Volumetric video is possible using .xyz frames.
Reviews
Quick Information
This tool creates CPUParticles3D point clouds from mesh resources.Volumetric video is possible using .xyz frames.