PointCloud

An asset by jlsgangwisch
The page banner background of a mountain and forest
PointCloud hero image

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PointCloud icon image
jlsgangwisch
PointCloud

This tool creates CPUParticles3D point clouds from mesh resources.Volumetric video is possible using .xyz frames.

Supported Engine Version
4.0
Version String
1.1
License Version
MIT
Support Level
community
Modified Date
8 months ago
Git URL
Issue URL

CPUPointCloud3D

A Godot 4 plugin for creating static point clouds from mesh files.

Note: Saving assets and scenes as binary (.mesh or .res instead of .tres / .scn instead of .tscn) will speed up your workflow. To use:

  1. Enable the plugin: README image

  2. Load a 3D object as a .glb. Ideally this will have Vertex, Color, and Normal information. README image

  3. Make the mesh unique and save. Recommend saving as "MyMeshName.mesh"

README image

  1. Add a CPUPointCloud3D node

README image

  1. Load your mesh

README image

  1. Adjust Amount, MeshPointSize and any other particle properties to taste.

README image

Godot version support

This plugin was created using Godot 4.0. The same method would work in Godot 3, but you would need to rewrite the script.

This tool creates CPUParticles3D point clouds from mesh resources.

Volumetric video is possible using .xyz frames.

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Quick Information

0 ratings
PointCloud icon image
jlsgangwisch
PointCloud

This tool creates CPUParticles3D point clouds from mesh resources.Volumetric video is possible using .xyz frames.

Supported Engine Version
4.0
Version String
1.1
License Version
MIT
Support Level
community
Modified Date
8 months ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

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Created by developers for developers