Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
SoftNoise-GDScript-GDScript function set generating noise (value noise, perlin noise, opensimplex(2d, 3d and 4d)...).Example of how to use:other_script.gdextends Nodevar preScript = preload("res://scripts/softnoise.gd")var softnoisefunc _ready():#Randomsoftnoise = preScript.SoftNoise.new()#Passing a seedsoftnoise = preScript.SoftNoise.new(1729)softnoise.simple_noise1d(x)softnoise.simple_noise2d(x, y)softnoise.value_noise2d(x, y)softnoise.perlin_noise2d(x, y)softnoise.openSimplex2D(x, y)softnoise.openSimplex3D(x, y, z)softnoise.openSimplex4D(x, y, z, w)
SoftNoise-GDScript-
GDScript function set generating noise (value noise, perlin noise, opensimplex(2d, 3d and 4d)...).
Example of how to use:
other_script.gd
extends Node
var preScript = preload("res://scripts/softnoise.gd")
var softnoise
func _ready():
#Random
softnoise = preScript.SoftNoise.new()
#Passing a seed
softnoise = preScript.SoftNoise.new(1729)
softnoise.simple_noise1d(x)
softnoise.simple_noise2d(x, y)
softnoise.value_noise2d(x, y)
softnoise.perlin_noise2d(x, y)
softnoise.openSimplex2D(x, y)
softnoise.openSimplex3D(x, y, z)
softnoise.openSimplex4D(x, y, z, w)
Preview
Map generated using the perlin_noise2d() function.
Map generated using the openSimplex2D() function.
SoftNoise-GDScript-
GDScript function set generating noise (value noise, perlin noise, opensimplex(2d, 3d and 4d)...).
Example of how to use:
other_script.gd
extends Node
var preScript = preload("res://scripts/softnoise.gd")
var softnoise
func _ready():
#Random
softnoise = preScript.SoftNoise.new()
#Passing a seed
softnoise = preScript.SoftNoise.new(1729)
softnoise.simple_noise1d(x)
softnoise.simple_noise2d(x, y)
softnoise.value_noise2d(x, y)
softnoise.perlin_noise2d(x, y)
softnoise.openSimplex2D(x, y)
softnoise.openSimplex3D(x, y, z)
softnoise.openSimplex4D(x, y, z, w)
Reviews
Quick Information
SoftNoise-GDScript-GDScript function set generating noise (value noise, perlin noise, opensimplex(2d, 3d and 4d)...).Example of how to use:other_script.gdextends Nodevar preScript = preload("res://scripts/softnoise.gd")var softnoisefunc _ready():#Randomsoftnoise = preScript.SoftNoise.new()#Passing a seedsoftnoise = preScript.SoftNoise.new(1729)softnoise.simple_noise1d(x)softnoise.simple_noise2d(x, y)softnoise.value_noise2d(x, y)softnoise.perlin_noise2d(x, y)softnoise.openSimplex2D(x, y)softnoise.openSimplex3D(x, y, z)softnoise.openSimplex4D(x, y, z, w)