Debug Menu - Display in-game FPS/performance/hardware metrics

An asset by Calinou
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Calinou
Debug Menu - Display in-game FPS/performance/hardware metrics

Displays performance information in a Godot project during gameplay. Can be used when running from the editor and in exported projects. Inspired by id Tech 6/7's performance overlay.Features:- Features compact and full display modes, with the compact mode only displaying FPS, frametime and framerate cap.- Displays FPS, frametime, CPU time and GPU time graphs with a summary of the best/worst/average frametimes over recently drawn frames.- Displays hardware information, including graphics driver version.- Displays software information, including project version (if specified in the `application/config/version` custom project setting) and graphics settings.- Works with the Forward+, Mobile and Compatibility rendering methods.- Works with 2D and 3D projects.- Works when running the project from the editor, but also in exported projects (debug and release).See the usage documentation at: https://github.com/godot-extended-libraries/godot-debug-menuDemo project: https://godotengine.org/asset-library/asset/1903

Supported Engine Version
4.0
Version String
1.1.2
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Displays performance information in a Godot project during gameplay. Can be used when running from the editor and in exported projects. Inspired by id Tech 6/7's performance overlay.

Features:

- Features compact and full display modes, with the compact mode only displaying FPS, frametime and framerate cap.
- Displays FPS, frametime, CPU time and GPU time graphs with a summary of the best/worst/average frametimes over recently drawn frames.
- Displays hardware information, including graphics driver version.
- Displays software information, including project version (if specified in the `application/config/version` custom project setting) and graphics settings.
- Works with the Forward+, Mobile and Compatibility rendering methods.
- Works with 2D and 3D projects.
- Works when running the project from the editor, but also in exported projects (debug and release).

See the usage documentation at: https://github.com/godot-extended-libraries/godot-debug-menu

Demo project: https://godotengine.org/asset-library/asset/1903

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Quick Information

0 ratings
Debug Menu - Display in-game FPS/performance/hardware metrics icon image
Calinou
Debug Menu - Display in-game FPS/performance/hardware metrics

Displays performance information in a Godot project during gameplay. Can be used when running from the editor and in exported projects. Inspired by id Tech 6/7's performance overlay.Features:- Features compact and full display modes, with the compact mode only displaying FPS, frametime and framerate cap.- Displays FPS, frametime, CPU time and GPU time graphs with a summary of the best/worst/average frametimes over recently drawn frames.- Displays hardware information, including graphics driver version.- Displays software information, including project version (if specified in the `application/config/version` custom project setting) and graphics settings.- Works with the Forward+, Mobile and Compatibility rendering methods.- Works with 2D and 3D projects.- Works when running the project from the editor, but also in exported projects (debug and release).See the usage documentation at: https://github.com/godot-extended-libraries/godot-debug-menuDemo project: https://godotengine.org/asset-library/asset/1903

Supported Engine Version
4.0
Version String
1.1.2
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

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