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Quick Information

Port of Terrain Tool by Stefan Boronczyk to Godot 4.1As soon as he is more active I'll take this down.A 3D Terrain Tool Plugin written in dotnet6Currently supported:- Sculpting- Holes- Flatten- Noise- Smoothing- Collider support for DEFAULT and Bullet- Painting: On each splatmap channel- Brushes: Smooth, Linear, Spherical, Tip by given radius, strength and fallof- Importing and exporting heightmaps and splatmaps for 16bit raw images (industrial default)- Mapbox Support- 4 types of import formats- Visual shader support with pre defined components- open source
TerrainPlugin-Testing
This repos is for testing if the Terrain Plugin works correctly
Port of Terrain Tool by Stefan Boronczyk to Godot 4.1
As soon as he is more active I'll take this down.
A 3D Terrain Tool Plugin written in dotnet6
Currently supported:
- Sculpting
- Holes
- Flatten
- Noise
- Smoothing
- Collider support for DEFAULT and Bullet
- Painting: On each splatmap channel
- Brushes: Smooth, Linear, Spherical, Tip by given radius, strength and fallof
- Importing and exporting heightmaps and splatmaps for 16bit raw images (industrial default)
- Mapbox Support
- 4 types of import formats
- Visual shader support with pre defined components
- open source
Reviews
Quick Information

Port of Terrain Tool by Stefan Boronczyk to Godot 4.1As soon as he is more active I'll take this down.A 3D Terrain Tool Plugin written in dotnet6Currently supported:- Sculpting- Holes- Flatten- Noise- Smoothing- Collider support for DEFAULT and Bullet- Painting: On each splatmap channel- Brushes: Smooth, Linear, Spherical, Tip by given radius, strength and fallof- Importing and exporting heightmaps and splatmaps for 16bit raw images (industrial default)- Mapbox Support- 4 types of import formats- Visual shader support with pre defined components- open source