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Quick Information

A simple Pong game. This demo shows best practices for game development in Godot, including signals: https://docs.godotengine.org/en/latest/getting_started/step_by_step/signals.htmlHow it works:The walls, paddle, and ball are all Area2D nodes. When the ball touches the walls or the paddles, they emit signals and modify the ball.NOTE: There is a C# version available here: https://godotengine.org/asset-library/asset/2796Language: GDScriptRenderer: Compatibility
Pong with GDScript
A simple Pong game. This demo shows best practices for game development in Godot, including signals.
Language: GDScript
Renderer: Compatibility
Note: There is a C# version available here.
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/121
How does it work?
The walls, paddle, and ball are all
Area2D
nodes. When the ball touches the walls or the paddles,
they emit signals and modify the ball.
Screenshots
A simple Pong game. This demo shows best practices for game development in Godot, including signals: https://docs.godotengine.org/en/latest/getting_started/step_by_step/signals.html
How it works:
The walls, paddle, and ball are all Area2D nodes. When the ball touches the walls or the paddles, they emit signals and modify the ball.
NOTE: There is a C# version available here: https://godotengine.org/asset-library/asset/2796
Language: GDScript
Renderer: Compatibility
Reviews
Quick Information

A simple Pong game. This demo shows best practices for game development in Godot, including signals: https://docs.godotengine.org/en/latest/getting_started/step_by_step/signals.htmlHow it works:The walls, paddle, and ball are all Area2D nodes. When the ball touches the walls or the paddles, they emit signals and modify the ball.NOTE: There is a C# version available here: https://godotengine.org/asset-library/asset/2796Language: GDScriptRenderer: Compatibility