PythonScript

An asset by touilleMan
The page banner background of a mountain and forest
PythonScript hero image

Quick Information

0 ratings
PythonScript icon image
touilleMan
PythonScript

/!\ This module requires to restart Godot once installed /!\Introduction------------This is a beta version of the Python module for Godot.You are likely to encounter bugs and catastrophic crashes, if so pleasereport them to https://github.com/touilleMan/godot-python/issues.Working features----------------Every Godot core features are expected to work fine:- builtins (e.g. Vector2)- Objects classes (e.g. Node)- signals- variable export- rpc synchronisationOn top of that, mixing GDscript and Python code inside a project should work fine.Using Pip---------On windows, pip must be installed first with `ensurepip`:```$ <pythonscript_dir>/windows-64/python.exe -m ensurepip # Only need to do that once$ <pythonscript_dir>/windows-64/python.exe -m pip install whatever```On linux/macOS, pip should be already present:```$ <pythonscript_dir>/x11-64/bin/python3 -m pip install whatever```Note you must use `python -m pip` to invoke pip (using the command `pip`directly will likely fail in a cryptic manner)Not so well features--------------------Exporting the project hasn't been tested at all (however exporting for linux should be pretty simple and may work out of the box...).Have fun ;-) - touilleMan

Supported Engine Version
3.2
Version String
0.50.0
License Version
MIT
Support Level
community
Modified Date
3 years ago
Git URL
Issue URL

________ .___ __ __________ __ .__ / / ____ | // | ____ _../ || |__ ____ ____ / \ ___ / _ \ / __ |/ _ \ \ | < | |\ __\ | \ / _ \ /
\ _\ ( <_> ) /
/ ( <_> ) | | | _
| | | | Y ( <> ) |
_
_
_ /_/_ |_/|| |_| / _| || |__| /_/|__| / / / / / / v0.50.0 (2020-11-16)

Introduction

This is a beta version of the Python module for Godot.

You are likely to encounter bugs and catastrophic crashes, if so please report them to https://github.com/touilleMan/godot-python/issues.

Working features

Every Godot core features are expected to work fine:

  • builtins (e.g. Vector2)
  • Objects classes (e.g. Node)
  • signals
  • variable export
  • rpc synchronisation

On top of that, mixing GDscript and Python code inside a project should work fine.

Using Pip

Pip must be installed first with ensurepip:

On Windows:

$ <pythonscript_dir>/windows-64/python.exe -m ensurepip  # Only need to do that once
$ <pythonscript_dir>/windows-64/python.exe -m pip install whatever

On Linux/macOS:

$ <pythonscript_dir>/x11-64/bin/python3 -m ensurepip  # Only need to do that once
$ <pythonscript_dir>/x11-64/bin/python3 -m pip install whatever

Note you must use python -m pip to invoke pip (using the command pip directly will likely fail in a cryptic manner)

Not so well features

Exporting the project hasn't been tested at all (however exporting for linux should be pretty simple and may work out of the box...).

Have fun ;-)

  • touilleMan

/!\ This module requires to restart Godot once installed /!\

Introduction
------------

This is a beta version of the Python module for Godot.

You are likely to encounter bugs and catastrophic crashes, if so please
report them to https://github.com/touilleMan/godot-python/issues.


Working features
----------------

Every Godot core features are expected to work fine:
- builtins (e.g. Vector2)
- Objects classes (e.g. Node)
- signals
- variable export
- rpc synchronisation

On top of that, mixing GDscript and Python code inside a project should work fine.


Using Pip
---------

On windows, pip must be installed first with `ensurepip`:
```
$ /windows-64/python.exe -m ensurepip # Only need to do that once
$ /windows-64/python.exe -m pip install whatever
```

On linux/macOS, pip should be already present:
```
$ /x11-64/bin/python3 -m pip install whatever
```

Note you must use `python -m pip` to invoke pip (using the command `pip`
directly will likely fail in a cryptic manner)


Not so well features
--------------------

Exporting the project hasn't been tested at all (however exporting for linux should be pretty simple and may work out of the box...).


Have fun ;-)

- touilleMan

Reviews

0 ratings

Your Rating

Headline must be at least 3 characters but not more than 50
Review must be at least 5 characters but not more than 500
Please sign in to add a review

Quick Information

0 ratings
PythonScript icon image
touilleMan
PythonScript

/!\ This module requires to restart Godot once installed /!\Introduction------------This is a beta version of the Python module for Godot.You are likely to encounter bugs and catastrophic crashes, if so pleasereport them to https://github.com/touilleMan/godot-python/issues.Working features----------------Every Godot core features are expected to work fine:- builtins (e.g. Vector2)- Objects classes (e.g. Node)- signals- variable export- rpc synchronisationOn top of that, mixing GDscript and Python code inside a project should work fine.Using Pip---------On windows, pip must be installed first with `ensurepip`:```$ <pythonscript_dir>/windows-64/python.exe -m ensurepip # Only need to do that once$ <pythonscript_dir>/windows-64/python.exe -m pip install whatever```On linux/macOS, pip should be already present:```$ <pythonscript_dir>/x11-64/bin/python3 -m pip install whatever```Note you must use `python -m pip` to invoke pip (using the command `pip`directly will likely fail in a cryptic manner)Not so well features--------------------Exporting the project hasn't been tested at all (however exporting for linux should be pretty simple and may work out of the box...).Have fun ;-) - touilleMan

Supported Engine Version
3.2
Version String
0.50.0
License Version
MIT
Support Level
community
Modified Date
3 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers