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Quick Information

Talo (https://trytalo.com) is an open-source, self-hostable backend for your games with services designed to help you build games faster.The Godot plugin provides convenient utilities and examples to get up-and-running in minutes. The Talo dashboard gives you full visibility over your game including your players and their actions.You can currently:- Identify and authenticate players- Store persistent data across players- Display high scores with leaderboards- Add socket-based multiplayer mechanics- Track game analytics and player metrics- Store and load player saves- Get feedback directly from your players- Load game config options and flags from the cloud- Keep your data in-sync even when players are offlineIncluded samples:- Playground: a sandbox for testing all of Talo's services- Authentication: end to end player logins/registrations/account management- Leaderboards: add and display leaderboard entries- Multi-scene saves: showing how to save and load data across multiple scenes and different entities- Persistent buttons: showing how to save and load game state- Chat: showing how to send messages between channels in a chat room- Channel storage: showing how to store data that can be accessed by other players using channels** Links **Docs: https://trytalo.com/godotRepo: https://github.com/TaloDev/godotDiscord: https://trytalo.com/discord** New in 0.31.0 **- Added the `Talo.saves.save_unloaded` signal - which fires when saves are unloaded and returns the previously-loaded save- Updated the multiscene saves demo with "new game" functionality, showing how to reset state between new saves
Talo (https://trytalo.com) is an open-source, self-hostable backend for your games with services designed to help you build games faster.
The Godot plugin provides convenient utilities and examples to get up-and-running in minutes. The Talo dashboard gives you full visibility over your game including your players and their actions.
You can currently:
- Identify and authenticate players
- Store persistent data across players
- Display high scores with leaderboards
- Add socket-based multiplayer mechanics
- Track game analytics and player metrics
- Store and load player saves
- Get feedback directly from your players
- Load game config options and flags from the cloud
- Keep your data in-sync even when players are offline
Included samples:
- Playground: a sandbox for testing all of Talo's services
- Authentication: end to end player logins/registrations/account management
- Leaderboards: add and display leaderboard entries
- Multi-scene saves: showing how to save and load data across multiple scenes and different entities
- Persistent buttons: showing how to save and load game state
- Chat: showing how to send messages between channels in a chat room
- Channel storage: showing how to store data that can be accessed by other players using channels
** Links **
Docs: https://trytalo.com/godot
Repo: https://github.com/TaloDev/godot
Discord: https://trytalo.com/discord
** New in 0.31.0 **
- Added the `Talo.saves.save_unloaded` signal - which fires when saves are unloaded and returns the previously-loaded save
- Updated the multiscene saves demo with "new game" functionality, showing how to reset state between new saves
Reviews
Quick Information

Talo (https://trytalo.com) is an open-source, self-hostable backend for your games with services designed to help you build games faster.The Godot plugin provides convenient utilities and examples to get up-and-running in minutes. The Talo dashboard gives you full visibility over your game including your players and their actions.You can currently:- Identify and authenticate players- Store persistent data across players- Display high scores with leaderboards- Add socket-based multiplayer mechanics- Track game analytics and player metrics- Store and load player saves- Get feedback directly from your players- Load game config options and flags from the cloud- Keep your data in-sync even when players are offlineIncluded samples:- Playground: a sandbox for testing all of Talo's services- Authentication: end to end player logins/registrations/account management- Leaderboards: add and display leaderboard entries- Multi-scene saves: showing how to save and load data across multiple scenes and different entities- Persistent buttons: showing how to save and load game state- Chat: showing how to send messages between channels in a chat room- Channel storage: showing how to store data that can be accessed by other players using channels** Links **Docs: https://trytalo.com/godotRepo: https://github.com/TaloDev/godotDiscord: https://trytalo.com/discord** New in 0.31.0 **- Added the `Talo.saves.save_unloaded` signal - which fires when saves are unloaded and returns the previously-loaded save- Updated the multiscene saves demo with "new game" functionality, showing how to reset state between new saves