GdUnit4

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GdUnit4

<h1 align="center">GdUnit4 4.1.0</h1><h3 align="center">This version of GdUnit4 is based on Godot v4.0.stable.official [92bee43ad]</h3><h1 align="center">ATTENTION!</h1><h2 align="center">Please read the following disclaimer carefully before proceeding!</h2>## Before you install the new version you have to disable the plugin and delete.- Deactivate the GdUnit4 plugin if you have installed- Deinstall the current GdUnit version (delete the folder res://addons/gdUnit4)- Restart Godot- Install this version and restart Godot- Activate the GdUnit4 plugin## C# support is currently disabled and will be added with 4.2.0 .https://mikeschulze.github.io/gdUnit4/Features- Write and run tests in GdScript and full C# testing support- Embedded test Inspector in the Godot to navigate over your test suites- Run test-suite(s) by using the context menu on FileSystem, ScriptEditor or GdUnit Inspector- Create test’s directly from the ScriptEditor- A Configurable template for the creation of a new test-suite- A spacious set of Asserts use to verify your code- Argument matchers to verify the behavior of a function call by a specified argument type.- Fluent syntax support- Test Fuzzing support- Parameterized Tests (Test Cases)- Mocking a class to simulate the implementation which you define the output of certain function- Spy on a instance to verify that a function has been called with certain parameters.- Mock or Spy on a Scene- Provides a scene runner to simulate interactions on a scene - Simulate by Input events like mouse and/or keyboard - Simulate scene processing by a certain number of frames - Simulate scene proccessing by waiting for a specific signal - Simulate scene proccessing by waiting for a specific function result- Update Notifier to install latest version from GitHub- Command Line Tool- Visual Studio Code support by (GdUnit Test Explorer) extension- You are welcome to test in and send me your feedback- You are welcome to suggest improvements- You are welcome to report bugs

Supported Engine Version
4.0
Version String
4.1.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Roboto Mono Variable Font

This download contains Roboto Mono as both variable fonts and static fonts.

Roboto Mono is a variable font with this axis: wght

This means all the styles are contained in these files: RobotoMono-VariableFont_wght.ttf RobotoMono-Italic-VariableFont_wght.ttf

If your app fully supports variable fonts, you can now pick intermediate styles that aren’t available as static fonts. Not all apps support variable fonts, and in those cases you can use the static font files for Roboto Mono: static/RobotoMono-Thin.ttf static/RobotoMono-ExtraLight.ttf static/RobotoMono-Light.ttf static/RobotoMono-Regular.ttf static/RobotoMono-Medium.ttf static/RobotoMono-SemiBold.ttf static/RobotoMono-Bold.ttf static/RobotoMono-ThinItalic.ttf static/RobotoMono-ExtraLightItalic.ttf static/RobotoMono-LightItalic.ttf static/RobotoMono-Italic.ttf static/RobotoMono-MediumItalic.ttf static/RobotoMono-SemiBoldItalic.ttf static/RobotoMono-BoldItalic.ttf

Get started

  1. Install the font files you want to use

  2. Use your app's font picker to view the font family and all the available styles

Learn more about variable fonts

https://developers.google.com/web/fundamentals/design-and-ux/typography/variable-fonts https://variablefonts.typenetwork.com https://medium.com/variable-fonts

In desktop apps

https://theblog.adobe.com/can-variable-fonts-illustrator-cc https://helpx.adobe.com/nz/photoshop/using/fonts.html#variable_fonts

Online

https://developers.google.com/fonts/docs/getting_started https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Fonts/Variable_Fonts_Guide https://developer.microsoft.com/en-us/microsoft-edge/testdrive/demos/variable-fonts

Installing fonts

MacOS: https://support.apple.com/en-us/HT201749 Linux: https://www.google.com/search?q=how+to+install+a+font+on+gnu%2Blinux Windows: https://support.microsoft.com/en-us/help/314960/how-to-install-or-remove-a-font-in-windows

Android Apps

https://developers.google.com/fonts/docs/android https://developer.android.com/guide/topics/ui/look-and-feel/downloadable-fonts

License

Please read the full license text (LICENSE.txt) to understand the permissions, restrictions and requirements for usage, redistribution, and modification.

You can use them freely in your products & projects - print or digital, commercial or otherwise. However, you can't sell the fonts on their own.

This isn't legal advice, please consider consulting a lawyer and see the full license for all details.

GdUnit4 4.1.0


This version of GdUnit4 is based on Godot v4.0.stable.official [92bee43ad]



ATTENTION!


Please read the following disclaimer carefully before proceeding!



## Before you install the new version you have to disable the plugin and delete.
- Deactivate the GdUnit4 plugin if you have installed
- Deinstall the current GdUnit version (delete the folder res://addons/gdUnit4)
- Restart Godot
- Install this version and restart Godot
- Activate the GdUnit4 plugin
## C# support is currently disabled and will be added with 4.2.0 .


https://mikeschulze.github.io/gdUnit4/

Features
- Write and run tests in GdScript and full C# testing support
- Embedded test Inspector in the Godot to navigate over your test suites
- Run test-suite(s) by using the context menu on FileSystem, ScriptEditor or GdUnit Inspector
- Create test’s directly from the ScriptEditor
- A Configurable template for the creation of a new test-suite
- A spacious set of Asserts use to verify your code
- Argument matchers to verify the behavior of a function call by a specified argument type.
- Fluent syntax support
- Test Fuzzing support
- Parameterized Tests (Test Cases)
- Mocking a class to simulate the implementation which you define the output of certain function
- Spy on a instance to verify that a function has been called with certain parameters.
- Mock or Spy on a Scene
- Provides a scene runner to simulate interactions on a scene
- Simulate by Input events like mouse and/or keyboard
- Simulate scene processing by a certain number of frames
- Simulate scene proccessing by waiting for a specific signal
- Simulate scene proccessing by waiting for a specific function result
- Update Notifier to install latest version from GitHub
- Command Line Tool
- Visual Studio Code support by (GdUnit Test Explorer) extension


- You are welcome to test in and send me your feedback
- You are welcome to suggest improvements
- You are welcome to report bugs

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Quick Information

0 ratings
GdUnit4 icon image
NullPointer
GdUnit4

<h1 align="center">GdUnit4 4.1.0</h1><h3 align="center">This version of GdUnit4 is based on Godot v4.0.stable.official [92bee43ad]</h3><h1 align="center">ATTENTION!</h1><h2 align="center">Please read the following disclaimer carefully before proceeding!</h2>## Before you install the new version you have to disable the plugin and delete.- Deactivate the GdUnit4 plugin if you have installed- Deinstall the current GdUnit version (delete the folder res://addons/gdUnit4)- Restart Godot- Install this version and restart Godot- Activate the GdUnit4 plugin## C# support is currently disabled and will be added with 4.2.0 .https://mikeschulze.github.io/gdUnit4/Features- Write and run tests in GdScript and full C# testing support- Embedded test Inspector in the Godot to navigate over your test suites- Run test-suite(s) by using the context menu on FileSystem, ScriptEditor or GdUnit Inspector- Create test’s directly from the ScriptEditor- A Configurable template for the creation of a new test-suite- A spacious set of Asserts use to verify your code- Argument matchers to verify the behavior of a function call by a specified argument type.- Fluent syntax support- Test Fuzzing support- Parameterized Tests (Test Cases)- Mocking a class to simulate the implementation which you define the output of certain function- Spy on a instance to verify that a function has been called with certain parameters.- Mock or Spy on a Scene- Provides a scene runner to simulate interactions on a scene - Simulate by Input events like mouse and/or keyboard - Simulate scene processing by a certain number of frames - Simulate scene proccessing by waiting for a specific signal - Simulate scene proccessing by waiting for a specific function result- Update Notifier to install latest version from GitHub- Command Line Tool- Visual Studio Code support by (GdUnit Test Explorer) extension- You are welcome to test in and send me your feedback- You are welcome to suggest improvements- You are welcome to report bugs

Supported Engine Version
4.0
Version String
4.1.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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