2D grid based movement

An asset by IconocatStudio
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IconocatStudio
2D grid based movement

A 2D grid based movement system based on TileMap node.

Supported Engine Version
3.1
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
5 years ago
Git URL
Issue URL

2D Grid-based movement system

Godot 3.1.1

Notes

Based off of Godot's TileMap Node.

See Demo folder for example.

How To Use

Instance a scene from Zones/WorldInstanceBaseScene

All occupied cells I.E. terrain that actors cannot walk on is drawn using the tilemap "InteractiveTerrain."

All non-occupied cells I.E. background tiles are drawn using the tilemap "Non-InteractiveTerrain"

The final tilemap AlwaysOnTop is for non-occupied forground tiles that should always be drawn over objects (roofs, treetops, etc.)

All overworld objects, actors, etc. are children of InteractiveTerrain in this example.

README SampleGif

A 2D grid based movement system based on TileMap node.

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Quick Information

0 ratings
2D grid based movement icon image
IconocatStudio
2D grid based movement

A 2D grid based movement system based on TileMap node.

Supported Engine Version
3.1
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
5 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

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