Check out our latest project ✨ OpenChapter.io: free ebooks the way its meant to be 📖

Cardboard VR Camera 3D

An asset by Cianci
The page banner background of a mountain and forest
Cardboard VR Camera 3D thumbnail image
Cardboard VR Camera 3D thumbnail image
Cardboard VR Camera 3D hero image

Quick Information

0 ratings
Cardboard VR Camera 3D icon image
Cianci
Cardboard VR Camera 3D

# Cardboard VR Camera3DGoogle cardboard VR Camera for godot 4For mobile use: activate the gyroscope sensor on: 'Project Settings -> Input Devices -> Sensors -> Enable Gyroscope'Usage:* Just place on the scene orcharactebody 3D.Properties:* Active : bool = Is active* UseGysroscope : bool = If use gyroscope as rotation input* Mouse_Sensitivity : float = Mouse sensitivity when not using the gyroscope for rotation* GysroscopeFactor : float = gyroscore factor speed (sensitivity)* RotateParent : bool = if rotates parent* Handle_Mouse_Capture : bool = if handles mouse capture (for non gyroscope use)* Input_Cancel : String = Input to release mouse capture * EyesSeparation : float = Separation of eyes cameras* EyeHeight : float = Base height camera* EyeConvergenceAngle : Eyes camera convergence angle

Supported Engine Version
4.3
Version String
1.1
License Version
MIT
Support Level
community
Modified Date
1 month ago
Git URL
Issue URL

Cardboard VR Camera3D

Google cardboard VR Camera for godot 4

For mobile use: activate the gyroscope sensor on: 'Project Settings -> Input Devices -> Sensors -> Enable Gyroscope'

Usage:

  • Just place on the scene orcharactebody 3D.

Properties:

  • Active : bool = Is active
  • UseGysroscope : bool = If use gyroscope as rotation input
  • Mouse_Sensitivity : float = Mouse sensitivity when not using the gyroscope for rotation
  • GysroscopeFactor : float = gyroscore factor speed (sensitivity)
  • RotateParent : bool = if rotates parent
  • Handle_Mouse_Capture : bool = if handles mouse capture (for non gyroscope use)
  • Input_Cancel : String = Input to release mouse capture
  • EyesSeparation : float = Separation of eyes cameras
  • EyeHeight : float = Base height camera
  • EyeConvergenceAngle : Eyes camera convergence angle

# Cardboard VR Camera3D

Google cardboard VR Camera for godot 4

For mobile use: activate the gyroscope sensor on: 'Project Settings -> Input Devices -> Sensors -> Enable Gyroscope'

Usage:

* Just place on the scene orcharactebody 3D.

Properties:

* Active : bool = Is active
* UseGysroscope : bool = If use gyroscope as rotation input
* Mouse_Sensitivity : float = Mouse sensitivity when not using the gyroscope for rotation
* GysroscopeFactor : float = gyroscore factor speed (sensitivity)
* RotateParent : bool = if rotates parent
* Handle_Mouse_Capture : bool = if handles mouse capture (for non gyroscope use)
* Input_Cancel : String = Input to release mouse capture
* EyesSeparation : float = Separation of eyes cameras
* EyeHeight : float = Base height camera
* EyeConvergenceAngle : Eyes camera convergence angle

Reviews

0 ratings

Your Rating

Headline must be at least 3 characters but not more than 50
Review must be at least 5 characters but not more than 500
Please sign in to add a review

Quick Information

0 ratings
Cardboard VR Camera 3D icon image
Cianci
Cardboard VR Camera 3D

# Cardboard VR Camera3DGoogle cardboard VR Camera for godot 4For mobile use: activate the gyroscope sensor on: 'Project Settings -> Input Devices -> Sensors -> Enable Gyroscope'Usage:* Just place on the scene orcharactebody 3D.Properties:* Active : bool = Is active* UseGysroscope : bool = If use gyroscope as rotation input* Mouse_Sensitivity : float = Mouse sensitivity when not using the gyroscope for rotation* GysroscopeFactor : float = gyroscore factor speed (sensitivity)* RotateParent : bool = if rotates parent* Handle_Mouse_Capture : bool = if handles mouse capture (for non gyroscope use)* Input_Cancel : String = Input to release mouse capture * EyesSeparation : float = Separation of eyes cameras* EyeHeight : float = Base height camera* EyeConvergenceAngle : Eyes camera convergence angle

Supported Engine Version
4.3
Version String
1.1
License Version
MIT
Support Level
community
Modified Date
1 month ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers