Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
Adds a mesh primitive called ClipmapMesh.ClipmapMesh looks like a plane mesh, but contains regions of variable detalization. The sizes and detalizations of the regions are configurable through inspector properties. The regions are stitched together seamlessly.Useful for large surfaces with variable detalization, like terrain, ocean, etc.Implemented via gdextension. The repo contains optimized builds for Windows and Linux. Builds are reproducible from the code in the repo.
Adds a mesh primitive called ClipmapMesh.
ClipmapMesh looks like a plane mesh, but contains regions of variable detalization. The sizes and detalizations of the regions are configurable through inspector properties. The regions are stitched together seamlessly.
Useful for large surfaces with variable detalization, like terrain, ocean, etc.
Implemented via gdextension. The repo contains optimized builds for Windows and Linux. Builds are reproducible from the code in the repo.
Reviews
Quick Information
Adds a mesh primitive called ClipmapMesh.ClipmapMesh looks like a plane mesh, but contains regions of variable detalization. The sizes and detalizations of the regions are configurable through inspector properties. The regions are stitched together seamlessly.Useful for large surfaces with variable detalization, like terrain, ocean, etc.Implemented via gdextension. The repo contains optimized builds for Windows and Linux. Builds are reproducible from the code in the repo.